Norion said:
It's not just about the creation of the port and the monetary costs, it's mostly about adding another version of the game they'd have to support long term which would take time and resources. Some small amount of people would've bought a PS4 version in September but then sales would've quickly diminished to basically nothing so they'd be looking at slightly higher sales on Playstation for a few weeks or so but then basically no difference for 2025 onward while still having to keep supporting the PS4 version for a while unless they cut support really quickly which would make them look bad. For the part about games that did get a PS4 version last year you'd have a point if lots of developers hadn't moved on from the PS4 by 2024 with lots of games not releasing on it but that very clearly happened so singling out Pocketpair and acting like they're being unusual is not accurate. |
Well that's because the PS4 can't run games like DD2 and DA:Veilguard, but it can run Palworld because the Xbone can. I forgot a game that released last year too too, Star wars Jedi Survivor. It's still a lot of developers and publishers seeing value in a platform your telling me has a "miniscule benefit". If they are doing the updates for the Xbone than all they have to do is paste them over to the PS4, no dev costs again because the architecture is practically the same. Your acting like PS4 would be the only last gen version that they have to develop updates for. I don't know what else to say. PS4 was an enormously successful console with a huge player base still, and will keep getting some third party games for the next few years. Your acting like it's already dead but it still generates Sony hundreds of millions of revenue