Longer/shorter. It just depends on the content. I expect an open-world game to be longer than a linear action game. The issue is bloat. Do they fill that open world with plenty of meaningful content or a bunch of checklists of 800 things to collect with icon vomit? Dragon Quest games are long, but they're quality. The same goes for Xenoblade, Persona, and such. Spider-Man 2 just had Ubisoft bloat. Spider-Man 1 was worse. While I still enjoyed them. I hit a point I just wanted it to be over. I do feel a lot of games these days overstay their welcome. More often than not these days I hit a point where I skip all side stuff and even some story stuff because it has gone on so long I want it to be over. Hello FF16/LaD IW.