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LegitHyperbole said:

I can't believe how well presented Cyberpunk is, the most natural animations and body language from NPC's I've ever seen in a game even better than TLOU2 or RDR2. All the small details and how you run into NPCs so organically and naturally while they do their own thing and move about doing stuff while they talke is astounding. All these small details is very impressive. 

And the campaign, my God, I can't think of a single game that is cooler, it even beats COD games or Doom with how it makes you feel and amps you up but the trick is the pacing, having down time then reving up and repeating that process is masterfully done here. My only complaint is the map markers, I wish there was something else they could do instead of having to check the map for side stuff. 

Sounds great. Sadly the game is forever tarnished in my book. How it all went down at release and the disrespect by management to those that put so much overtime into it, I can never enjoy it. CDPR to me represents the worst of the hype building, false promises by marketing and release broken product, fix later. (Or not, last gen versions were simply abandoned)

I feel the same about Acti/Blizzard, hence I'm not touching Diablo 4 despite it having co-op.

So we're playing more Path of Exile 2. We did a few maps on Act 2 in cruel yesterday, much easier now than in normal. I can still get one hit killed but boosted my freeze ability more so now I'm quickly freezing any threat. Basically I jump from enemy to enemy to freeze them while my wife shatters them. Crowd control. It works on bosses as well, just need to get 'lucky' the freezes happen at opportune times.

Indeed @Mummelmann The best defense is a brutal offense. With all out new abilities, scorched and lightning earth, slams, stampeded, jagged earth, shattering palm, charged staff, it looks like a Peter F. Hamilton space battle goes off. Fights only last a few seconds so even when we die it's just more xp/loot.

Whirling wind / dashing over the screen with charged staff pretty much feels like this lol


We defeated the Bone pits boss (Mastodon quest) first try. First round (normal mode) we had no chance there and had to come back way later.

It's starting to become a 'cozy' game as well. Of course from playing together first, but the light show in dark zones is also a true spectacle. The lighting is great, lovely shadows everywhere and colors and HDR highlights from all the spells.

But we'll see how Act 2 boss goes later on, I'm probably speaking too soon :p

Tonight time to try out some more upgrades. Since I'm using a 'fire hat' still we found in Act 2 last time, we've been taking advantage of dmg against ignited enemies, and now also looking for anything against enemies inflicted by ailments. Since everything in range is always either on fire or frozen, it's permanent damage buffs. (Doesn't reflect in the DPS shown in skills unfortunately. Rerouting 10% spell dmg to 12% spell dmg against inflicted dropped my dps from 2000+ to a bit below 2000, it would be nice if it gave a breakdown instead of just a base number) My wife now has 30% additional fire dmg against ignited enemies, she was just above 4000 dps, so should now be 5,200 dps before other modifiers. That should make a difference tonight. More chaos.