All those 1st timer Elder Scrolls fans that entered via Skyrim are going to experience the best Elder Scrolls finally, I remember when I was younger a lot of Skyrim fans I would speak to in real life didn't even know Oblivion was part of the same series because they somehow ignored the "Elder Scrolls" part of the name, Lmao, they only knew it as "Skyrim" and didn't know it had a prequel.
I have some things I wonder about though, will modding be more complicated with it using Gamebryo as the base but Unreal Engine for the visuals? Why wouldn't they have just used Creation Engine 2 for the entire thing? Or if they want to keep the games "feel" as close as possible, why not Creation Engine 2 for the visuals only? Only reason I can think of is making it easier for the external studio developing it?
Another thing I hope is that Creation Club comes fast, I rarely replay games unless they're remasters of extremely old games and my favourite IPs, Oblivion is both of those things but I still hope Creation Club comes fast so I have some actually new content to play too, I hope they implement Starfield's recent "achievement friendly" mods that players can check without having to be part of Bethesda's curated area.







