deskpro2k3 said:
For example, Aloy’s face in the game seems broader, her jawline softer, and her overall appearance less refined than the model's. These changes aren’t accidental, they're deliberate design choices made by the developers. My question, "Why do they do this?" is a valid question about why developers would alter so much from the real-life reference. Is it a stylistic choice? Does it serve the story? These aren't small tweaks, and that’s why it stands out. |
"Is it a stylistic choice? does it serve the story?" Yes, both.
Because this model isn't Aloy. Multiple pictures shows that Hannah's face is a lot closer to Aloy's than just that 1 picture, if they just wanted a render of the model, they could have done that and left as is. Instead they changed the character model, hair and face because Aloy is a warrior who grew up in a world where you use bows, climb mountains and attack massive metal machines with wooden spears. Probably less concerned about appearing pretty or being thin to appease TV casting agents.
Hmm, pie.