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Since many of you are asking me what do I think about teaser trailers/games revealed with a title logo and so on, I'll adress my view on that.

Those cases almost always come from already stablished IPs, and their objective is usually to let the fans know that they are working on a specific game that has been heavily requested for years or fantasized about by the fans. It's more like a "It's real, it's happening" kind of message. And yes, that excites people. If they are remaking an old classic, one of the best JRPGs of all time and the personal favourite of a lot of people with cutting edge graphics... I think it's normal to be excited by that. If they are making a sequel to a series that is beloved by many, but has been ignored by the publisher for many years... I think it's normal to be excited by that.

Do I think teasers and titles are a good way of showing a game by developers? No. It's lazy. It capitalizes entirely on the love fans have for the IP. But since it's an already existing IP and generally a direct sequel/remake, people can already know what to expect from it, at least to a certain degree. People can imagine Metroid Prime 4 will be a First Person Adventure with shooting mechanics and a Metroidvania structure on an alien planet, for example. You can't do that exercise with Intergalactic.

That's why I think those kind of announcements can afford the luxury of being scarce on information (even if the announcements themselves are lazy and lacking in what they actually show). In my opinion, if you are going to show the world a new IP, you have to let people know what kind of game you are making: what genre it is, how does it play; if it's story focused a basic premise... But Intergalactic's trailer has none of that. And that's why I believe it's sad and pathetic that the most relevant information about their new IP is the developer's resume.

I think I have already said everything I needed about this topic.