JackHandy said: As an artist, my goal is to create my story, my vision. Whether people buy it or not, that is for the suits to figure out. Of course, I am not owned by a publisher etc, but then again, I never would allow myself to be owned by one. If I want to tell a story about a straight white male, I will. If I want to tell a story about a black lesbian, I will. But what I won't do is create worlds with some sort of diversity checklist in mind. Doing that is the antithesis or art, imo. I refuse. As to your last point, I completely disagree. Why? Because you can not choose one without also inherently excluding the other, and isn't that how we got in this mess to begin with? Excluding groups because of their identity? Again, merit is the only ethical way to choose the right person. Anything else is wrong and exclusionary. |
Of course you can. Adding another character to your game, while keeping the 6 others is inherently inclusionary.
It's only exclusionary if you think there's an inherent limit to how much space there is.
JackHandy said: Again, merit is the only ethical way to choose the right person. Anything else is wrong and exclusionary. |
I think a big issue with "merit" here, is that merit isn't a singular thing.
There's not this giant object list of best artist to worst artist, and someone is being wrong for picking someone lower on the list.
People are good at different kinds of things.
You could have a really fantastic artist, but he doesn't work well with your team. He doesn't want to work on the kind of project that you guys are working on. That doesn't help your project.
Maybe someone is the best artist, but maybe someone else is actually better at the kind of art that you want.
I also think it's problematic to think that there's an inherent "right" person for anything. Lots of times there are plenty of good candidates that are basically as good as each other. Then it might come down to "this person works better with our team", or "this person would bring a new experience to the team"