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A woke game is hard to define and has plenty of different views,  the issue is that a lot of companies tried to weaponise 'inclusivity' 'woke' for one goal and that is to make profit but plenty of them failed at it because the audiences did not always care.

It is especialy troublesome when inclusivity in a game can become a main priority above quality or sales potential of a game.
Personally I hate it when it feels so pushed into existing franchises. 

The obvious mindset  'new game from franchise X would sell X amount of copies anyway so push inclusivity/woke into the game and when it sells well we have proof that it is what gamers want.

One of the franchises was clearly saints Row, the devs could not stop talking about how they want to bring the Saints row franchise to the 'modern times' the DEI created a cast of main characters that people not feel any connection with and it turned  Volution into a DIE company.

I just want devs to make the games they want instead of making a game that needed to get trough a process to see it has some political inclusivity boxes checked. Gamers don't want it thats why so many Western devs are struggling and that is why we just a got a GOTY awards with basically mostly games made in Non Western countries.