And a short, third part:
Josef Fares is bragging about how good Hazelight's next game is going to be (again): 'A lot of people say I'm cocky, but it's impossible to not be cocky when you have a game like this'
https://www.pcgamer.com/games/action/josef-fares-is-bragging-about-how-good-his-next-game-is-going-to-be-again-a-lot-of-people-say-im-cocky-but-its-impossible-to-not-be-cocky-when-you-have-a-game-like-this/
It's been four years since It Takes Two, the phenomenally good dedicated co-op adventure that was Hazelight's last outing. That game has sold an astonishing 20 million copies and is by far the biggest success that EA's Originals label has seen: So no surprise the publisher has signed up the studio's next joint, and the creative lead and founder Josef Fares is now teasing an imminent reveal for all he's worth, and actually dropping a few details.
One of the best party games on PC is getting a sequel
https://www.pcgamer.com/games/one-of-the-best-party-games-on-pc-is-getting-a-sequel/
I'm as guilty as anyone of harbouring games on my hard drive for years on end, telling myself that I'll pick them up again 'any day now', but inevitably leaving them to gather digital dust (LA Noire: 3 years and 78 days). But there are a few games that earn their long-term residency on my rig, because I know it's a few months at most before I bundle enough people over to my place to play them. One of those is Ultimate Chicken Horse.
The delightful 2D platformer is a perfect party game, as you and up to three friends lay down traps and obstacles on a level, then try to outrun and outlast each other on your terrible creation as it becomes increasingly perilous. Now, developer Clever Endeavour Games has announced Ultimate Sheep Raccoon, which ports that whole 'put shit all over a stage to screw your friends while trying not to screw yourself' formula over to bike-racing.
Humble Bundle's revoked all those Indiana Jones keys it gave away for free (even if it was already in your Steam library)
https://www.pcgamer.com/games/humble-bundles-revoked-all-those-indiana-jones-keys-it-gave-away-for-free-even-if-it-was-already-in-your-steam-library/
If a deal looks too good to be true, it probably is, especially if the item in question is a digital key for a brand-new game that can be swiped away using DRM witchcraft just as swiftly as it can be activated. That's what happened with Indiana Jones and the Great Circle, which Humble Bundle had labelled as 'free' two days ago, prompting a good number of people to pounce on the irresistible bargain.
Sadly, Humble Bundle has now revoked all those keys, releasing a statement saying that "due to a mistake in the provided pricing for this game, the game was incorrectly marked as 'free.'" In a move that's understandable but also reminds us of the ethereal nature of digital ownership, Humble not only deactivated the Steam keys it had given away, but revoked the game even after it had already been activated in players' Steam libraries. Some disappointed players on Reddit even said they'd started playing the game on Steam, only to log in later and find that it had been pulled from their library.
Call of Duty: Black Ops 6 developers say the avalanche of weird skins is to 'maximize fun for players', whatever that means
https://www.pcgamer.com/games/call-of-duty/call-of-duty-black-ops-6-developers-say-the-avalanche-of-weird-skins-is-to-maximize-fun-for-players-whatever-that-means/
For the past handful of years, Black Ops has been increasingly—as our own Ted Litchfield put it—suffering from a case of 'Fortnitification'. That is, whatever core aesthetic identity it had is due to vanish into the hole of crossovers and garish skins. While there's been a quiet murmuring of fury from the community over these things, these games' developers must be making an absolute boatload of money, because the cruise liner's still chugging.
In the past year of Call of Duty games we've endured a pay-to-win Groot knockoff, Nicki Minaj, and a Fallout crossover. Black Ops 6, which released at the tail end of October, has been carrying on this new tradition by throwing demons, dragons, flaming skulls, a bong gun, and a catgirl into the mix. I'm actually less upset about that last one.
But why, fans might ask? Because it's fun, reply Black Ops 6's developers. No, really. In a recent interview with Dexerto, Treyarch's associate creative director, Miles Leslie, says it's all about cramming the most 'fun' into the game.
>> Fun? Weird way to say money.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.