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Yep mercenary now, is my main.
Screw monk and quarterstaff, and wasting passive points on evasion/energy shield nodes.
Full damage, barely enough stats to carry gear (rest into str for HP gains).

Mercenary murders bosses.
Stuff that would be hard with my Monk are easy now on merc.
What I miss from monk, is the wave clearing.
Crossbows wave clear doesn't feel nearly as good to me.
However boss fights? b**** please.

Early on, I'm doing High Velocity Rounds + Scatter shot + Double barrel for bosses.
This seems like the "best" cross bow route for single target dps.
The plan is to go for aoe nodes on the passive tree, and maybe get grenades going for wave clear. (less skill duration + aoe size + multiple projectiles)
(if grenades fail me.... the next root is to play bow skills in offhand, and use a bow skill for wave clear, and crossbow for bosses)

Also shoutout to Wind Dancer (30spirit skill).
Getting 15-20% "more" evasion pr stage (upto 3 stages) means alot.
I go from like 40% evasion to like 70% at 3 stages.
And if something gets melee range and hits me, it procs a counter attack, that pushes targets nearby away.
(then a few sec. lateron its back to 3 stages and ready to proc again)

Boss fights are the gatekeepers for getting to endgame.
And the best boss fighters are imo  witch,sorc,merc,.. >>>> warrior=monk.
(this could be because I buildt my monk poorly though)

Last edited by JRPGfan - on 09 December 2024