Shinobi-san said: Does anyone else find the new skill system less intuitive? When they first revealed it - it seemed to make so much sense, but now as I get into it I feel a bit lost if I don't want to play the recommended skills. But the recommended skills are feeling weak...playing as a Monk. |
Quin69 is playing a mercinary thats useing a two handed mace.
So you can just swap over... the issue is the amount of uncut gems and skill gems you find is too limited to easily swap.
Your really tempted / eased into useing the starting weapons of said class.
I've made a mercinary and so far (maybe because of better gear, or having played abit already), its going much smoother than my monk character.
So if your having issues with say a Mace or Quarterstaff.... don't be scared to try pick up a wand, bow, crossbow.
Yeah I had so much trouble on the act1 boss that I started over as a mercinary.
Also your heavily rewarded for focusing on damage passive tree nodes.
Don't waste too many points on the defensive stuff.
That's my 2cents.