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Ive got mixed feelings about this take because I think the mechanics in recent games (most notably FF7 Remake and Rebirth) are fantastic. However, in the specific case of FF16 it just was a bit underdeveloped, the combat mechanics were great in concept but they needed more dynamism/depth, elemental affinities and much bigger challenge from the game wouldve helped a lot. The game was way too easy, you didnt need to switch skills at all, you could force your way through the game with whichever skill set you liked and you were gonna be fine.