Hardstuck-Platinum said:
I know it's not a perfect comparison but my point was, we can't just disqualify consoles/handhelds without TV output from being considered as legitimate experience because the image they put out on a modern screen looks like turd. The hardware in the PSP is 20 years old, of course it's going to look like turd on a modern screen. If we go by that logic we would have to disqualify a lot of older consoles as well because they won't look good on modern screens either. |
What if the image they put on an old screen looks like a turd too? Whether you use a modern TV or a CRT PSP will only fill 1/3rd the screen. Certain TVs from 20 years ago had a "fill screen" mode and other input lag causing annoyances too.
PSP doesn't qualify as a hybrid because...
1. You needed to buy extra parts such as component cables and scalers to get it to play correctly on a TV. Switch has everything in the box ready to go.
2. It didn't have a separate control method outside of the portable mode. A.K.A. it didn't have a Pro controller or other non-handheld controller.
3. It could only play a small selection of games that were ported from PS2.
4. The 1K model didn't have the port to make use of external cables for TV play. That's the launch model.
5. You couldn't do 2 or more players on PSP without having a second unit.
Overall if you want to call the PSP a proto-hybrid, like the Wii U, or the Genesis Nomad I'll agree with that. Let's just agree that Switch finally got the hybrid concept right and did everything that hybrid systems needed to do. It was a revolutionary design.







