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Leynos said:
SvennoJ said:

Aside from the huge step back in visual quality and animation, MGS came out the same year as Mario 64. Much better transition to 3D. Ofcourse that's already 2 years after the first Tombraider game. 3rd person 3D was already well established.

I could not get along with Mario 64, OOT was better but compared to top down Zelda, oof.

Yeah the console generations of early 3D games were painful. You could either play beautifully crafted 2D or 2.5D games running flawlessly, or a flickering mess of unstable 3D game with muddy textures and ugly lighting.

And Nintendo still often refuses to let you steer the camera in 3rd person, very annoying. (Plus their 2D games still look better than 3D on the Switch)

MGS came out 2 years after Mario 64.

Oh yeah, I got confused with OOT's release date. Mario 64 came out the same year Tombraider came out.

First person was further along already, Wolfenstein 3D came out in 1992, Doom 1993.


Anyway coming from PC, the first 3D outings on console were painful. While 'jealous' of console's 2D games and smoothness (which would never quite run hickup free on PC), early 3D on console was hard to look at. It wasn't until PS2, GameCube and Dreamcast that I got into console 3D. One of the worst of N64 was Turok, what a mess on TV :/ I did like Waverace 64 though, the reason I bought a N64. OoT was a bonus, Mario 64 a disappointment. On PS side Driver, GT and V-Rally were my favorite 3D games.

Platformers I didn't get into until J&D Precursor Legacy. 2(.5)D platformers still blew the early 3D ones out of the water. Coming from Amiga 500 with all its parallax glory, 2D platformers were simply far above early 3D platformers.