LegitHyperbole said:
SvennoJ said:
I works in Spiderman 2 though. The default RT options that is. It managed a locked 30fps on base PS5 and now a locked 60fps on PS5 Pro. Just if you go for fidelity mode on Pro it throws in more hardly noticeable RT improvements which without a VRR display create terrible fps dips while swinging around.
That has also become a problem, relying on VRR. It's great for higher frame rates over 60 fps to maintain perceived stability, but it's a bad crutch for games that can't reach 60 fps. Big swings under 60 fps remain very distracting and don't help image reconstruction techniques.
Horizon looks amazing yet there running around water you notice it's still limited by screen space reflections, at the edges the reflections are missing or look weird. You only see it while running along water, not all that distracting. Certainly not like huge frame drops or upscaling artifacts.
I'm sure RT can put more 'realism' in scenes like this
Flood it with shadows and ray traced lighting. Yet for now it's not worth the performance cost. RT is great when you can switch to it and not have to do all the lighting work, shadow and reflection maps. But now it's just an extra, no time saver, more work. And thus not the priority for optimization.
RT might make this look better too, or worse
Running at a locked 60 FPS makes it look more impressive than adding RT reflections at 30 fps, imo.
It looks great without RT, not missing it.
Just like VR, RT is still in its experimental stage. Too early to switch to, can add depth but mostly adds performance woes.
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Too much cost for too little benefit. In Spiderman 2 you're playing the game at such speed you aren't going to no5ice reflections and overall it just looks like the contrast has been adjusted. In Cyberpunk and The Witcher 3 you'd swear you just adjusted gamma or contrast it's that pitiful. I do see some really cool stuff on PC but even 4090's struggle to bring about the really cool stuff. We are struggling for 60fps even on the PRO 60fps is still an issue with some patches, Raytracing should be completely ignored until the hardware can hit 4k 60 and then, try supplementing with RT but it shouldn't be a tool to ignore creating great graphics. It should be a complete afterthought.Â
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The real mind-f*** is pathtracing.
Theres these really old games they added it too, which then look much much better, but has a 4090 doing like 15-20 fps.
While older and weaker cards are like into the 1-2 fps range.
As soon as you unlock more power, developers will find a way to waste it :P