If those weren’t enough for you, here are even more news:
Classic map Train returns in a Counter-Strike 2 update
https://www.pcgamer.com/games/fps/classic-map-train-returns-in-a-counter-strike-2-update/
A "small update" for Counter-Strike 2 this week reintroduced classic map Train with a brand new modern look. Train is a staple of the early shooting days that has been kicking around in various CS incarnations since about 1999.
12 years on, Star Wars: The Old Republic is still kicking, with revamped graphics and new story content coming soon
https://www.pcgamer.com/games/mmo/12-years-on-star-wars-the-old-republic-is-still-kicking-with-revamped-graphics-and-new-story-content-coming-soon/
Star Wars: The Old Republic has revealed the changes players can expect in its upcoming updates, with weapons, armor, mounts, new overworld missions, and continued graphical upgrades coming in December's 7.6 update, while the continuation of The Old Republic's 12-year ongoing story seems due in early 2025.
Five years in, chill exploration-crafting game Astroneer gets its first paid expansion
https://www.pcgamer.com/games/survival-crafting/five-years-in-chill-exploration-crafting-game-astroneer-gets-its-first-paid-expansion/
Sandboxy exploration and crafting game Astroneer has released its first paid expansion after five years of free releases and development. Glitchwalkers is a change of pace for Astroneer, a story and character-focused expansion that takes the varied mechanics of the old game onto a new planet with its own separate progression and save file.
The Patapon designer's new rhythm-action roguelike is coming to PC
https://www.pcgamer.com/games/rhythm/the-patapon-designers-new-rhythm-action-roguelike-is-coming-to-pc/
The creator of famous PSP rhythm game Patapon, Hiroyuki Kotani, is back with a new design, Ratatan, set to release on PC among other platforms in 2025. A combination of rhythm and side-scroller, Ratatan will take up to four players in online co-op. Players will defeat enemies by sending rhythmic commands to their troops in battle. Ratatan will also be a roguelike, meaning your powerups and rewards will be randomized each time you play through it.
Yakuza/Like a Dragon creator Toshihiro Nagoshi says his studio's new game won't be that big after all: 'it's not modern to have similar experiences repeated over and over again'
https://www.pcgamer.com/gaming-industry/game-development/yakuza-like-a-dragon-creator-toshihiro-nagoshi-says-his-studios-new-game-wont-be-that-big-after-all-its-not-modern-to-have-similar-experiences-repeated-over-and-over-again/
In 2021, Toshihiro Nagoshi, who began his videogame career with Daytona USA before creating the Yakuza/Like a Dragon Series, left Sega to found his own studio at Chinese tech giant NetEase. Nagoshi Studio has yet to announce the name or much of anything else about its debut game, though Nagoshi has previously compared it to Yakuza by saying, "the scale of the game will be bigger".
Even that vague statement seems to no longer apply. In an interview with Famitsu (machine-translated by VGC), Nagoshi walked back that boast, saying, "the current version is so large that it's almost too large. This time, while researching existing games, we started by making a fairly large map with roads and highways. Now we are gradually shrinking it down and exploring the best balance for the game."
After having to buff event rewards 4 times in a year, WoW director Ion Hazzikostas admits there's 'a pattern' and that 'we may tend to err on the conservative side'
https://www.pcgamer.com/games/world-of-warcraft/after-having-to-buff-event-rewards-4-times-in-a-year-wow-director-ion-hazzikostas-admits-theres-a-pattern-and-that-we-may-tend-to-err-on-the-conservative-side/
World of Warcraft: The War Within has been a blast to play, but it's not been without its issues—Delve tuning has been wonky, and while most of the game's events in recent memory have been a good time, it's taken a minute for them to get there.
The same story has played out four times in a single year: Plunderstorm, MoP Remix, the pre-patch event and the 20th anniversary celebration all saw their rewards buffed after release. In an interview with GamesRadar, game director Ion Hazzikostas admits it might "seem like a pattern".
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