maybe I'm being a bit too reductive, though if Nintendo had choosen not to stick with the "Wii" branding (which appealed mostly to the casual base, but they had already long abandoned Nintendo by this point), if Nintendo had set up a far more steady stream of first-party releases (first 12m of Wii U were utterly terrible, only featuring NSMBU, Zombii U, Nintendo Land, and Pikmin 3), if Nintendo hadn't choose such an aggressive pricing model ($350 for Wii U when you could purchase PS4/XBOne for $300 is not a great look), THEN the Wii U may have had a chance. You need to convince consumers that this is a system they NEED! Nintendo failed horribly at conveying this.