The news, part two:
Tripwire says it's 'leaving no game behind' as it releases a surprise update for the 7-year-old Rising Storm 2: Vietnam
https://www.pcgamer.com/games/fps/tripwire-says-its-leaving-no-game-behind-as-it-releases-a-surprise-update-for-the-7-year-old-rising-storm-2-vietnam/
Rising Storm 2: Vietnam launched in 2017, and it was last updated more than three years ago, in June 2021. Or so it was until yesterday, when developer Tripwire Interactive dropped a surprise update aimed at improving server behavior and security, and fixing a number of VOIP-related bugs.
Rockstar drops an unexpected GTA Trilogy update that makes the PC version almost as good as the one you can play on your phone
https://www.pcgamer.com/games/action/rockstar-drops-an-unexpected-gta-trilogy-update-that-makes-the-pc-version-almost-as-good-as-the-one-you-can-play-on-your-phone/
Rockstar has rolled out a surprise update for Grand Theft Auto: The Trilogy – The Definitive Edition (which I will henceforth be calling the GTA Trilogy) and it's good news for fans, because apparently the PC edition is almost as good as the mobile version now.
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The mobile version, which arrived in late 2023 via Netflix, was outstanding by comparison: Mobile gaming site TouchArcade scored it 4.5/5, calling it "better than the PC and console versions in almost every way." One of the big reasons for that was the addition of a "Classic Lighting mode," which Rockstar said at the time "restores the look and feel of the sky in the original games."
It took the better part of a year but that mode has finally made its way to the PC version of the GTA Trilogy, and console editions too if that's your thing. Today's update also makes "numerous fixes and improvements" to the game, and I wish I could tell you more but that is literally the entirety of the patch notes
'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'
https://www.pcgamer.com/gaming-industry/game-development/calm-down-says-facepunch-studios-garrys-mod-successor-s-and-box-is-getting-a-fan-requested-sandbox-mode-and-an-alternative-to-sausage-men/
It's sort of weird that the successor to the ultimate sandbox, Garry's Mod, which is called s&box and pronounced sandbox, apparently wasn't going to have an actual sandbox mode. But the game development platform from Facepunch Studios, which was announced way back in 2017, finally has a page on Steam, and in its first news post the devs say, yes, it will indeed have a sandbox mode.
Fortnite OG is back, baby: Chapter 1 season 1 is returning in December and this time it's here to stay
https://www.pcgamer.com/games/battle-royale/fortnite-og-is-back-baby-chapter-1-season-1-is-returning-in-december-and-this-time-its-here-to-stay/
Good news for Fortnite players yearning for a return to the glory days of 2017: Fortnite OG is back, baby, and this time it's not going away.
Real heads will know that the true OG Fortnite is "a game about PvE base-building, and killing zombies, and watching cutscenes, and grinding for color-coded epics and legendaries in high-level zones."
But that's not what Fortnite OG is: Originally a limited-time event that ran last year, it's a return to Fortnite battle royale as it existed at the moment Epic pivoted from the original game to launch the mode that now rules the world.
Call of Duty YouTuber does the math and determines these Black Ops 6 barrels barely do anything
https://www.pcgamer.com/games/call-of-duty/black-ops-6-barrels-barely-do-anything/
Well this doesn't bode well for Black Ops 6's iteration of Gunsmith. Helpful CoD YouTuber TheXclusiveAce recently published a breakdown of Blops 6's barrel attachments and determined, amazingly, that most of them are essentially useless.
'Explain yourself': Old School RuneScape births a new meme as bug-exploiting scoundrels lay waste to unsuspecting F2P players with gear that shouldn't exist
https://www.pcgamer.com/games/mmo/explain-yourself-old-school-runescape-births-a-new-meme-as-bug-exploiting-scoundrels-lay-waste-to-unsuspecting-f2p-players-with-gear-that-shouldnt-exist/
In Old School RuneScape, every moment spent in the Wilderness is a risk. It's a PvP-enabled region stretching across the northern portions of the game's main continent, and whenever you're there, you're vulnerable. While the Wilderness has housed some of the game's high-end content over the years, its greatest threats are the player-killers: those who've armed and honed their characters for PvP combat. Venturing into the Wilderness means exposing yourself to a potential ambush from someone who might have been stalking those wastes for over a decade. And because death in RuneScape comes with a high cost—when you die, you lose everything in your inventory except your three most valuable items—encountering a PKer in the Wilderness could mean losing gear you worked dozens of hours for.
Luckily, there are safeguards in place to prevent free-to-play players from suffering the full range of lethality enjoyed by PKers with paid memberships. While OSRS players with memberships have access to years of members-exclusive quests, activities, and rewards (many of which easily outclass the much smaller selection of gear that free-to-play players can acquire), they can't turn that higher-quality equipment on their free-to-play peers. Equipment and spells they acquire from member content can't be equipped or used in free-to-play servers, ensuring any PvP that takes place in a free-to-play setting happens on a relatively even playing field.
At least, that's the idea. Unfortunately, some free-to-play OSRS players have recently found themselves on the receiving end of weapons that should be impossible to wield against them.
'Enjoy what you've got now': Blizzard has its sights on Diablo 4's overpowered new class but promises not to pull the nerf trigger until next season
https://www.pcgamer.com/games/rpg/enjoy-what-youve-got-now-blizzard-has-its-sights-on-diablo-4s-overpowered-new-class-but-promises-not-to-pull-nerf-trigger-until-next-season/
Diablo 4's new class is safe, for now. On a livestream discussing class balance changes in the next patch, Blizzard said it won't take away the spiritborn's ability to deal quadrillions of damage until the next season.
Destiny 2's next act will bring Street Fighter 6 cosmetics and a 300% buff to roaming supers
https://www.pcgamer.com/games/third-person-shooter/destiny-2s-next-act-will-bring-street-fighter-6-cosmetics-and-a-300-percent-buff-to-roaming-supers/
Earlier today, Bungie tugged back the curtain on Act II of the Revenant episode, which starts on Tuesday 19 November. As had been widely expected, the update will include a reprised version of the Prison Of Elders activity, which has now been made more roguelike—think The Coil and Riven's Lair, if you've played either of those. Interestingly, a new mechanic will enable dialled in fireteams to skip certain sections with the tradeoff being that they'll face more difficult enemies. Conversely, teams which are struggling will face a longer slog but less punishing opponents. I'm sure that won't lead to any toxicity in LFG teams.
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The livestream also detailed other changes coming as part of Act II. On the cosmetic front, a Street Fighter VI tie-in will include emotes, finishers (including Spinning Bird Kick and Hadouken), and a Blanka helmet ornament that any class of guardian can wear, much like the Tiger one we got with the 30th Anniversary event. For the more kawaii-inclined guardian, Bungie has also lined up a 'doki-doki' themed set of armor for each class. Personally, the recent Halloween wizard's outfit is about as wacky as I'm willing to go, but I support your fashion choices. You can see some of the gear below, via a data mine which JpDeathBlade shared on X.
Webfishing dev thought 'like 100 people would play it ever', thanks the 24,000+ people who flooded in to play their 'silly project', and hints at future updates
https://www.pcgamer.com/games/sports/webfishing-dev-thought-like-100-people-would-play-it-ever-thanks-the-24-000-people-who-flooded-in-to-play-their-silly-project-and-hints-at-future-updates/
Webfishing, a chill little fishing game that I can only describe as 'Club Penguin for tired millennials who just want to vibe', has been a bit of a sleeper hit this year. SteamDB saw it pulling in over 24,000 concurrent players, a steady climb it's achieved through word of mouth since its release in the middle of last month.
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Its creator, who also goes by the name West/Lamedev, wasn't expecting the schools of players to swim to it, though. In a recent post made to X, West writes: "It's been a MONTH (?!?!) since Webfishing launched and I just really wanted to say a heartfelt thanks for all of the support and attention y'all gave this silly project. I can truly say I figured MAYBE like 100 people would play it ever—but here we are!"
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.