epicurean said:
I just figure I do about 95% of my gaming on playstation, so I may as well get the most powerful system to play my games. I do have a PSVR 2 as well, though I haven't used it much for quite awhile. The new Metro may have me give it another go. Hopefully the Pro helps there as well. |
Don't go in with high expectations for Metro Awakening.
My initial impressions from last night
The game is rooted in Gen 7 rendering techniques. Character models, detail, textures and especially lighting. No HDR, colors are muted, no real black which amplifies Mura, grey veil in dark areas.
Plus as low fi the game looks, it still has visible pop in / LOD changes in the cramped quarters.
There's no reason this can't run at 90fps. RE7 on PSVR1 looked better, heck this should be able to run at 90fps on PS4/PSVR1.
Smooth turning is missing a way to change the rotation speed. The speed it's set at maximizes the discomfort from reprojection. It's too slow, which makes me feel uncomfortable. I had to switch to blink turn but that's very immersion breaking with the sharp sound changes/cuts every time you snap turn.
Positives, Music intro after the prologue was amazing. The start of the game is great. Just visually very underwhelming.
Oh and how do you use the flashlight? I can't figure it out. It says reach above your head and press L2,R2. With both hands, one hand? No matter what I do no light appears so I was stuck trying to go through dark grey areas with the worst Mura. (At least in Propagation Paradise Hotel with HDR you can still see in the dark without the flashlight, the dark grey veil in Metro makes it near impossible)
It did tell me how to charge the flashlight, which worked, but still no light.