twintail said:
With licensing fees it would make sense to. I do wonder if they would also make it so that there has to be a PS version of any game that uses the engine, also works to ensure no games using the engine don't run on their console. Decima is a great engine, it's too bad we don't see more teams using it. |
I have the same feelings for id Tech. One of the best engines out there and has been the case since the 90s. Before Unreal Engine took off, most games were using Renderware or id Tech. Then when Bethesda bought id Software, the engine became proprietary. It was used on several Bethesda games initially, but now the engines latest iteration, id Tech 7, only has a single game in its catalog with Doom Eternal. And the next-gen patch the game had looked absolutely phenomenal! And I imagine Doom The Dark Ages will use id Tech 8.
I was hoping the engine would now become more utilized at least within Xbox's studios, but they've since quadrupled down on Unreal Engine lol. And with id Tech clearly still being used as a multiplat engine (Doom 2016 and Eternal even came to the Switch, and Dark Ages releasing day one on PS5) they may as well start licensing it out to whoever wants to use it. Unreal Engine is becoming a bit too much of a monopoly lol.
Licensing out engines at least brings in an additional revenue stream for the studios who maintain them.