Conina said:
Why do you think that there aren't higher capacities possible in the same cart format? Even smaller microSD-cards are available up to 2000 GB. So 20 - 200 GB Switch carts should be easy by now. Prices for flash memory have also gone down a lot since the Switch launch in 2017. microSD-cards are starting by 5 cents per GB... and Nintendo will probably get better prices from the manufacturers. |
NAND is a bad form of long term storage, they tend to bit-flip/bit rot and lose data.
Mask ROM is the preferable choice as that is the typical form of memory in Nintendo's carts in the NES/SNES/N64/Gameboy/Gameboy Advance/DS and can last decades.
Many Switch and even 3DS carts are using "hybrid" memory where Rom and NAND are bundled together or they just use plain NAND and as such... Some of the older carts have started to fail.
The downside to ROM is that it's expensive and it's capacity doesn't scale upwards. - But arguably... Considering there is no *real* need for physical media above 32GB as most games just fill as much space with uncompressed 7.1 audio and 4k FMV in an inefficient format anyway...
MicroSD cards themselves also use lower grade NAND chips, where higher quality NAND chips are reserved for SSD's and carts themselves are trying to cheap-out as much as possible to garner maximum profits... And well. You get the idea.
Mar1217 said: Pretty sure the newer CPU will do the job just fine for it. That was one of the initial problem with the Switch. |
Plus the lack of Ram.
The console needs to constantly swap data in and out of it's limited Ram pool which causes hitching and stuttering throughout the stores UI.
--::{PC Gaming Master Race}::--