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Leynos said:
TeachMeHisty said:

Well the sales are good (overall) but also show the problem.

Nintendos 1st party sales make up around 50% of all sales, which means that only around 625m-ish games come from 3rd parties.

However, sony only has aprox. 60m 1st party software sales (going by chatGPT, if anyone has a more accurate number, please tell).

Given that the PS2 sold around 1.383billion software, that's a 3rd party share of ~ 95% = 3rd parties sold almost twice as good on ps2 compared to Switch.

If we factor in that Switch has much more software to offer, we can fairly safely say that those 625m are spread across more devs resulting in even

less sales on a per game basis.

Most of those 3rd party games are of a smaller budget and don't need to sell 10 million to be a success. Even 50k for some indie games is a success.

Maybe.

Noone (of us) knows how much each game has to sell until the sales reach satisfactory mass.

What we can tell however is, that the sales potential is ~ cut in half on switch compared to PS2 and I have the feeling that this is also the case with the current competition.

But if you are a developer with limited resources, which platform are you going to choose?

The one where 80%+ of all sales are 3rd party, or the one where only 50% are? Assuming that overall software sales are similar