Leynos said:
Most of those 3rd party games are of a smaller budget and don't need to sell 10 million to be a success. Even 50k for some indie games is a success. |
Maybe.
Noone (of us) knows how much each game has to sell until the sales reach satisfactory mass.
What we can tell however is, that the sales potential is ~ cut in half on switch compared to PS2 and I have the feeling that this is also the case with the current competition.
But if you are a developer with limited resources, which platform are you going to choose?
The one where 80%+ of all sales are 3rd party, or the one where only 50% are? Assuming that overall software sales are similar