TheRealSamusAran said:
Not even the Genesis was well designed. The controller had just 3 buttons, no shoulder buttons or anything, it was just a NES controller with one whole extra button on it (yay), and when SNES created the controller standard we have today, Sega thought that just shoving 3 more face buttons on the controller was a great idea. The Genesis' sucessos was due to great marketing and Sonic being a good game, but mostly due to great marketing. |
6 button pad is great as it was closer to SEGA's roots with Arcade games. So fighting games were perfect with 6 buttons. Saturn improved the Genesis 6 button pad and to this day 3rd parties either emulate that pad for fighting games and now we have 3rd parties making the Saturn controller again for both retro and new consoles. One of them is a Saturn pad with twin hall effect joysticks. I honestly wish the Dreamcast controller had 6 face buttons and 2 analogs. Genesis was the shooter machine or shmups. SNES was not known for that and Toaplan/TecnoSoft and Compile were the best of the best that gen in that genre. Retrobit has been doing professional repros of Toaplan games and right now on Limited Run Games site, you can get a new set of Toaplan games. Don't forget Shining Force. Phantasy Star. Ranger X. MUCHA. Crusade of Centy. Gunstar Heroes. Genesis has a fantastic library but while it had some great RPGs. SNES had more and some of the best ever tho I'd put PSIV up with anything that generation. SNES RPG machine. Genesis Shmup machine.