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And today there’s also a third part of the news:

Dragon Age: The Veilguard's launch trailer brings a summer blockbuster vibe to BioWare's newest RPG
https://www.pcgamer.com/games/rpg/dragon-age-the-veilguards-launch-trailer-brings-a-summer-blockbuster-vibe-to-biowares-newest-rpg/
With just one week to go before the release of Dragon Age: The Veilguard, Electronic Arts has dropped the official Dragon Age: The Veilguard launch trailer, an action-packed extravaganza of sound and fury signifying that a videogame will definitely be arriving soon.

Do you want to go to Boston? Because CD Projekt is looking for people to come to its studio to help test some new stuff
https://www.pcgamer.com/games/rpg/do-you-want-to-go-to-boston-because-cd-projekt-is-looking-for-people-to-come-to-its-studio-to-help-test-some-new-stuff/
CD Projekt is a Polish company but the runaway success of The Witcher and (eventually) Cyberpunk 2077 has seen it expand beyond those borders: Polaris, better known as The Witcher 4, is being developed in Warsaw, but Orion, the Cyberpunk 2077 sequel, is being made in CD Projekt's Boston studio. The Witcher spinoff game, currently codenamed Sirius, is also being developed in Boston, at CD Projekt's Molasses Flood studio.
It only makes sense, then, that the studio has now opened its in-house playtesting program to gamers in North America—specifically Boston. If you live there, or are willing to travel (on your own dime), you can now sign up for a shot at an early glimpse of what CD Projekt has cooking.

Designing Silent Hill cost its original art director his love life: 'I never had any girlfriends, coz I had no time for it'
https://www.pcgamer.com/games/horror/designing-silent-hill-cost-its-original-art-director-his-love-life-i-never-had-any-girlfriends-coz-i-had-no-time-for-it/
Masahiro Ito is the legendary artist who worked on the original Silent Hill 1, 2, and 3 as art director—designing monsters in some of the most visually striking horror games of all time. But success comes at a price.

WoW stays true to form by dropping a $90 dinosaur mount during a controversial balance patch—and of course players are buying enough of them to gather in herds
https://www.pcgamer.com/games/world-of-warcraft/wow-stays-true-to-form-by-dropping-a-usd90-dinosaur-mount-during-a-controversial-balance-patch-and-of-course-players-are-buying-enough-of-them-to-gather-in-herds/
World of Warcraft's been making a lot of positive changes, recently—a more alt-friendly warband system, a bigger focus on character-driven story, and an overall ease-up on the grind. I mean, there still is a grind. This is World of Warcraft after all, but it's nowhere near as bad as it used to be. The future's looking bright, and—what's that? There's a $90 dinosaur mount? People are mad about balance patches? Ah, crud.

Destiny 2 players have spent the last week trying to prove that weapon perks are being weighted, and yeah, it turns out that 'Weightgate' might be real: 'We are now investigating a potential issue within our code'
https://www.pcgamer.com/games/fps/destiny-2-players-have-spent-the-last-week-trying-to-prove-that-weapon-perks-are-being-weighted-and-yeah-it-turns-out-that-weightgate-might-be-real-we-are-now-investigating-a-potential-issue-within-our-code/
Earlier this month, Bungie released Destiny 2's newest dungeon, Vesper's Host. It's a pretty good time—a fun reprisal of the some of the mechanics introduced in the Deep Stone Crypt raid, and with some unique boss encounters to boot. Good job all around, surely there won't be some major week-long drama off the back of it.
Reader, there has been major week-long drama off the back of it.

Silent Hill 2's new patch fixes its last patch in possible meta commentary on recursive horror
https://www.pcgamer.com/games/horror/silent-hill-2s-new-patch-fixes-its-last-patch-in-possible-meta-commentary-on-recursive-horror/
Remember the Silent Hill 2 remake's 1.04 patch? The one that nerfed James' wide array of wizardly powers like matter-phasing and teleportation? Well, it turns out that in addition to severing our protagonist's connection to the arcane, it also severed some players' ability to, ah, complete Silent Hill 2. It introduced a bug that afflicted players who loaded a save in the Labyrinth area that would essentially block off further progression.
Which is not great. Fortunately, Bloober Team was pretty quick on the draw: The studio has released a new hotfix for the game just a few days later. Patch 1.05 is out now, and has "implemented a fix by adding a safeguard that forces proper activation of the necessary triggers" for anyone loading up a save in the Labyrinth, "ensuring smooth progression moving forward."

The Outlast Trials devs reveal more upcoming content for the end of the year after a 'cyber incident' set them back
https://www.pcgamer.com/games/horror/the-outlast-trials-devs-reveal-more-upcoming-content-for-the-end-of-the-year-after-a-cyber-incident-set-them-back/
The Outlast Trials developers Red Barrels has announced its plans for the end of the year and the first part of 2025, even after a "cyber incident" that initially set the team back.

And here are the GOG and Steam deals for the weekend:

+GOG

+Steam

And that’s it. Until the next time, I wish you a happy and gaming weekend.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.