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"At first, we thought bringing Stalker 2 to the Xbox Series S might be impossible. We have such a big game with so many mechanics, a huge amount of things. It felt like this must be impossible to do. But then we start optimizing, adding new features for streaming information. Unreal Engine has a lot of features for this, but for our game, we really had to squeeze up every megabyte from every piece of system content we could, and now we did it.

After this experience, I believe it's possible for any game to reach the Xbox Series S' memory limits. And yes, not every developer, every studio has the opportunity, or the additional time to optimize for the Xbox Series S. We had to boost our expertise on the optimization side, which also helped the PC build, making it a lot more performant. We have quite low minimum PC requirements for a modern game."

"The game runs at 60 frames per second on Xbox Series X, there are some times when it might dip to 55 or so, but hopefully we can optimize further there before or after release. We allow bigger drops in narrative cutscenes that are full of complexity and VFX and the like, since it won't impact the player's movement experience.

On the Xbox Series S, we stick to 30 FPS. However, in many cases, we have managed to hit 60 FPS, but it's not as consistent as the Series X. But we're looking to get a performance mode for Xbox Series S, to get it to 60 FPS. We think it's possible."

Last edited by Ryuu96 - 19 hours ago