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The Tuesday news:

SALES /PLAYER COUNT & DEALS

Steam’s Top 10

(Click here for the Top 100)

Tiny Glade celebrates over 500,000 players with a much-needed quality-of-life patch
https://www.pcgamer.com/games/city-builder/tiny-glade-celebrates-over-500-000-players-with-a-much-needed-quality-of-life-patch/
Tiny Glade has been enchanting people for over three weeks, myself included, and players have shown no signs of slowing down with their phenomenal creations. In fact, this sweet city builder hit a huge milestone last week, which developer PounceLight was excited to immediately share.
As of last week, Tiny Glade has gained over 500,000 unique players, which is pretty remarkable for a game made by two people. But, given the game had over 800,000 wishlists before its launch, its player count definitely feels justified. As PounceLight announced on X, the player count is "bonkers" and the studio thanked anyone who has spent time building something from the ground up in Tiny Glade. PounceLight also added, "Seeing your creations, both big and small, is pure joy." It's not wrong. I've had as much joy looking at what other people have been creating as I have trying to create something myself.
This success milestone is one of many for Tiny Glade, too. According to SteamDB, the game has experienced a peak of 10,692 concurrent players, which was hit on the day it launched. Ever since this peak it's been seeing a consistent player count of around 1,000 to 1,500. Even though that's a pretty significant dip, considering all of this has happened in the three weeks since the game was launched, it's undoubtedly something to be proud of.
Following this success story, Tiny Glade has released a patch update as well, bringing several Quality-of-Life fixes such as remembering your last colour/style edit. This is a pretty significant and completely necessary addition: I've spent far too long individually inputting my colour schemes on a big project. I'm sure anyone else who's decided to build an entire village will also feel my pain on this one. And to make it even better, these aesthetics are saved even when you close the game, so they'll be ready to go when you decide to continue your build.

GOG brings the new Story Rich Promo, with up to 93% discounts during 10 days: https://www.gog.com/en/promo/20241015_story_rich_promo.

Steam has several new deals, including new weeklong deals:

Fanatical’s new Star Deal is Besiege for Steam, 78% off during 24 hours: https://www.fanatical.com/en/game/besiege.

SOFTWARE & DRIVERS

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MODS, EMULATORS & FAN PROJECTS

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GAMING NEWS

Red Dead Redemption Remaster PC has visual improvements over the PS5 version
https://www.dsogaming.com/videotrailer-news/red-dead-redemption-remaster-pc-has-visual-improvements-over-the-ps5-version/
YouTube’s ‘Cycu1’ has shared a video comparison between the PC and PS5 versions of Red Dead Redemption Remaster. And, from what we can see, the PC version will have some visual/graphical improvements over the PS4/PS5 version. So, let’s take a look at them.

NVIDIA RTX 4090 runs Microsoft Flight Simulator 2024 with 60fps at 4K/Ultra Settings with DLSS Quality
https://www.dsogaming.com/articles/nvidia-rtx-4090-runs-microsoft-flight-simulator-2024-with-60fps-at-4k-ultra-settings-with-dlss-quality/
Compusemble gained access to the Technical Alpha Test for Microsoft Flight Simulator 2024 and shared a couple of videos from it. And, from what we can see, the game runs with 60fps at 4K and Ultra Settings with NVIDIA DLSS Quality Mode on an NVIDIA GeForce RTX 4090.
>> Between that and the up to 180MB/s of internet it will use while gaming, this game won’t be for everyone.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.