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Pierre literally led the team that fixed Master Chief Collection and is the only thing that all Halo fans think is brilliant (now) but didn't consider brilliant before Pierre took over and sorted that disaster out, not only sorted it out but added even more content to it and supported it for years (for free, I.E. no MTXs) and then he was shoved onto Infinite only a year before it launched.

It's frustrating, people literally got what they wanted, almost the entire leadership has been canned, half of the studio was fired, it is objectively like 50%+ an entirely new studio now just from the core developers alone and the leadership is like 80% new? Pierre has been Head of 343i for 2 whole years which is nothing in videogame development time.

How about instead of being so eager to rush to doom them already, we instead just wait and see? I honestly don't know what people want sometimes, they want change and they get change but then they still rush to say "nah fuck em" Lol. It's so easy to be pessimistic, not even saying to be optimistic but there's little reason to be pessimistic instead of just "no feelings"

Reason I'm optimistic is because Pierre proved his leadership skills with MCC already.

The constant mentioning of Bungie is funny considering how many veteran Halo employees have left Bungie also but that's not a problem. However, one of the veteran Bungie employees is currently being blamed for all of Bungie's issues (Pete Parsons) so u'know, the old guard isn't always great or rather, doesn't always remain great, stop holding "veterans" up to God-like status and dismissing anyone new, Lol.

Also Unreal Engine 4 was well known as being bad for open-world titles, Josh Sawyer actually had a post about this once when defending Creation Engine, he mentioned how Unreal Engine 4 didn't have a thing called partitioning which helps a lot when creating an open world, Unreal Engine 5 does have partitioning but Unreal Engine 5 released 4 months after Halo Infinite.

It would totally be understandable if Unreal Engine 4 didn't make sense for Halo back then, especially Halo Infinite, but now Unreal Engine 5 with its upgrades does make sense for Halo, especially if they continue with the open-world approach. What we can say for certain is it definitely made absolutely zero sense to switch Halo Infinite to Unreal Engine a year or two before release, Lol.

I have no doubt the previous leadership had issues (despite this guy oddly praising them and then blasting them at the same time) but his criticisms on Pierre come across as not making much sense, Pierre would have had no say in making Infinite on Unreal Engine 4. Pierre was not in the leadership team until 2022. Pierre is known as the guy who fixed MCC. Pierre didn't join Infinite's team until a year or two before its release.

Pierre IS the guy who decided to switch to Unreal Engine...Bit weird to blast him for not switching to Unreal Engine (when he didn't even have the ability to do so) and ignore that he is the guy who has switched to Unreal Engine (within 2 years of being in the position to do so). Probably more like ~1.5 years considering it would have taken some months to make that Unreal Engine 5 demo.

I'll give Pierre a chance to actually release a single game under his leadership first before rushing to blast him for things that don't make sense. I don't believe this dude can make an fully accurate comment on his leadership after experiencing it for only 4-5 months when Pierre was in the middle of reshuffling the studio and then being told to layoff hundreds of employees.

Last edited by Ryuu96 - 5 days ago