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twintail said:

The move to UE5 is kind of disappointing to hear. Less bespoke engines on the market now.

But it should make it easier to port to PS consoles, and to get additional support from other teams also using UE5.

It is disappointing, but an understandable one. I don't remember who said it exactly but it was specifically mentioned in the article when 343 announced they were becoming Halo Studios, that there were components in the Slipspace Engine that were 25 years old. Which is insane to think that such a supposedly modern engine that was made for Infinite had such old technology still in place. 

But yeah, moving to UE5 would absolutely make it easier to port Halo to PS consoles or even the Switch successor. Xbox has triple downed on UE5. Pretty much every Xbox studio is using Unreal Engine. They've gone so far as creating a dedicated tech studio for Undead Labs that specifializes in UE, and then there's The Coalition, a studio that literally assisted Epic in developing UE5. 

So while it's disappointing that UE is lowkey becoming a monopoly in video game development, it's understandable as you can easily find an Unreal Engineer, and as you mentioned, having so many teams that are experts in the engine, will also help speed up game development. 

With the rumored Halo CE remake, that would be a great starting point for Halo going multiplat to bring in audiences at the start of the series, if that is indeed what Xbox's plan is.