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Time for the news:

SALES /PLAYER COUNT & DEALS

GOG has three new sales:

Steam has two new deals:

SOFTWARE & DRIVERS

-Empty-

MODS, EMULATORS & FAN PROJECTS

Silent Hill 2 Remake DLSS 3 Frame Generation Mod Released
https://www.dsogaming.com/mods/silent-hill-2-remake-dlss-3-frame-generation-mod-released/
NVIDIA RTX 40 series owners, we’ve got some good and some bad news for you. The good news is that a mod has been released for Silent Hill 2 Remake that enables DLSS 3 Frame Generation. The bad news is that it’s a paid mod.
Created by modder PureDark, this mod enables DLSS 3 Frame Generation in SH2R. According to early reports, it works pretty well. But, as I said, this is a paid mod. Currently, the mod is only available to PureDark’s patrons. Moreover, there is no word on when, and if, the modder will release it to the public.
>> There’s an almost 5 minutes video in the article.

This Silent Hill 2 mod removes the 30fps lock from the cutscenes
https://www.dsogaming.com/mods/this-silent-hill-2-mod-removes-the-30fps-lock-from-the-cutscenes/
One of my biggest gripes with Silent Hill 2 Remake was the 30fps locked cutscenes. So, what did the modders do first? Well, they’ve managed to remove that 30fps lock so that all PC gamers can enjoy them at high framerates.
I’ve tested the mod and it works like a charm. At least in the first couple of cutscenes. I did not spot any framepacing or speed issues. So, again, I don’t know why Bloober Team locked them at 30fps on PC. From what I can see, they run fine at high framerates.
Do note that the mod will unlock the cutscenes, meaning that they will run with an unlocked framerate. So, if your GPU cannot handle the game with 60fps, you may also get choppy cutscenes.
>> The article has video, but it’s for a WIP first person mod, not the one the from the article.

Silent Hill 2 players are modding away the fog and freeing the camera to discover hidden detail in the remake
https://www.pcgamer.com/games/horror/silent-hill-2-players-are-modding-away-the-fog-and-freeing-the-camera-to-discover-hidden-detail-in-the-remake/
Silent Hill's fog was famously inspired by a hardware limitation. The short draw-distance of the original PlayStation, combined with a fondness for Stephen King's The Mist, led to a town covered in clouds of fog that hid distant detail. This handily masked the limitation, but also meant that you heard monsters before you saw them—footsteps or wingbeats suggesting their presence before they appeared. The designers leant into this, adding a radio that buzzed with static when the reality-defying monsters were close, and cementing a formula for effective dread that carried over multiple sequels.
Now the Silent Hill 2 remake is out on PC, modders have begun their work. There are already more than 50 mods on Nexus Mods, with more being added all the time. Among them are two that remove the fog: Sunny Hills and Silent Hill 2 HD Collection, the latter a cheeky reference to the reduced fog effects in the disappointing HD re-release from 2012. While both are tongue-in-cheek—removing a defining feature of the series for the sake of some funny screenshots—it's fascinating to see what Bloober's version of the town looks like without limits.
(...)
There's also a Simple FreeCam mod to really perk up your pics. With that installed Alt+F1 enables a flycam, and other commands lets you disable the UI, pause time, teleport James to the camera, and otherwise fill in for the absence of an official photo mode. Thanks to which, The Easter Egg Hunter found an out-of-bounds reference to a particular poor-quality asset from the HD Collection. FreeCam has also allowed players to confirm something that's a massive spoiler for the game, so if you haven't finished either the original or the remake stop reading now. Bye! 
>> The article has a couple of screenshots.

GAMING NEWS

Warhammer 40K: Space Marine 2 Patch 3.1 Fixes Heavy Stutters on Some CPUs
https://www.dsogaming.com/patches/warhammer-40k-space-marine-2-patch-3-1-fixes-heavy-stutters-on-some-cpus/
Saber Interactive has released Patch 3.1 for Warhammer 40K: Space Marine 2. According to the team, this update, among other things, fixes heavy stutters that could occur on some CPUs. So, let’s take a closer look at what are the other changes.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.