curl-6 said:
HoloDust said:
From my POV, that's one of the problems with modern Zelda - its creators, for the most part, don't understand that most tools must come at some price for them to have any meaning. They need to actually make you stop and think about how you will proceed - otherwise game challenges become downright trivial, like in EoW. I don't find solutions to "puzzles" in EoW to be clever at all - they are just there, since you have crapload of echoes with no cost to expand them. Combat is even worse, especially once you figure that is a lot more efficient to just call on new one instead of waiting for old to attack again - again at no cost. I'm glad for everyone that enjoys it...for me, EoW is just another step in the wrong direction. I guess, back to waiting for someone to actually get Zelda move toward Zelda 1 (or, even better, Zelda 2) formula, while implementing immersive sim mechanics much more cleverly than they are in the current state. |
I personally found that EoW made me stop and think often. If it's any consolation to you, Aonuma's in his 60s so it's probably not long now until he retires and hands over guidance of the series to someone else. |
Well, I'm patiently waiting for that day - Aonuma wasn't all bad for Zelda IP (saying that as someone who actually likes puzzles in his adventures/RPGs), but should have never been put in charge of the whole IP, since, from my POV, never managed to find a proper balance between exploration, combat and puzzles.
Hopefully, someone who takes over actually likes the original Zelda and builds upon its legacy...and doesn't shy away from playing other games and taking good ideas from them, while preserving core LoZ concepts.