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curl-6 said:
HoloDust said:

I don't mind the core idea, it's actually fairly good, but execution is, from my POV, quite bad.

The game is, as actually made, trivially easy, unexciting and very forgettable. I've played it for two weekends now, by the end of this one, I had to force myself to keep playing, so I'm not even sure if I will revisit it the next weekend.

A shame it's not your thing; personally the challenge level's a good fit for me, and the pacing keeps the dopamine hits coming. I'm actually enjoying it more than some of Link's entries; I'm definitely having more fun here than I did with Wind Waker, A Link Between Worlds, or Link's Awakening for instance.

Oh...this game is quite a ways below any of those for me.

As I said, I don't find core principles of EoW to be bad, quite the opposite - but, execution leaves a lot to be desired.

It's no secret I'm not a fan of direction 3D Zelda has been taking in last 2 installments (pendulum is now too far in opposite direction from "classic" 3D Zelda, overcompensating their set of problems), so, 2D Zeldas were last bastion of hope for more traditional formulas (both pre-AttP and post). EoW on the surface looks like one of those, but it deliberately breaks those formulas - which would be fine if it did it properly.

The way it actually does just trivializes gameplay for a gimmick that gets old real fast - and all for hubris of one man currently in charge of Zelda, who doesn't even like original LoZ.