By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Also not worried about the "physics" as that's Havok Physics (which has been used since Halo 2 and every Halo since) and Microsoft owns Havok + Havok directly integrates with Unreal Engine, as hundreds of studios across the industry use Havok, switching to Unreal Engine should be irrelevant to Halo's physics as long as they just slap Halo's Havok into it which is easy to do, as Unreal Engine supports Havok natively. So theoretically the physics should be identical if they just slapped Halo Infinite's Havok into Unreal Engine.

Difference is how people use it, adapt it, etc.

Last edited by Ryuu96 - 5 hours ago