By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Cabronakis said:

What about using id tech? Also, having id tech compete with unreal? I really don't understand why they don't push it more both internally and externally.


I would love to see id Tech much heavily more utilized, and I was hoping it would, but it's primarily a linear, FPS only game engine. It's never really been used for anything else. But also, id Software is not a large studio. They would have to hire a lot of engineers to be able to properly support the engine across a lot of studios and teams.

Whereas Unreal Engine, it's insanely easy to find engineers that know how to work in the engine and Xbox was already investing heavily in the engine. Undead Labs even has a dedicated tech studio that only assists with UE. Then you have The Coalition, a studio that even assisted Epic in developing the engine. So there's already a huge number of experts within Xbox on UE, unlike id Tech, that has been proprietary for the past 15 years now that you can't simply undue. 

There's also the case of utilities that are unknowns. My 2 biggest concerns when it comes to Halo in UE5 is Forge and Halo's in-game physics. We haven't seen anything like what Halo offers in id Tech before. So it would, again, take a huge investment of time and resources to be able to modify id Tech to cater to Halo. Something that just isn't necessary when they have a ton of UE experts right there at their disposal.