Chazore said:
Also prepare your eyes for the delicious blurry Vaseline hair waving around and ghosting as your character moves about the place. Capcom still haven't really learned from that, since I saw that being evident in REmake 4.I know they don't see it as a big issue, but a few of us do and it's annoying that they still haven't sorted that out for years now. I'd actually like to appreciate the effort they put into their hairworks, but I can't if it's blurred to shit and ghosting all over the place... Also I'm really not liking devs relying more and more on AI to carry a card. I said before that AI is being used as a crux, instead of a tool that can compliment the product/work effort, and it's showing and well, people like me are being muscled out really fast with this adoption method. |
I didn't post it back then because I found it depressing, but this is the future that awaits us:
'We can't do computer graphics anymore without artificial intelligence. We compute one pixel, we infer the other 32': Jensen thinks AI is integral to next-gen graphics tech
https://www.pcgamer.com/hardware/we-cant-do-computer-graphics-anymore-without-artificial-intelligence-we-compute-one-pixel-we-infer-the-other-32-jensen-thinks-ai-is-integral-to-next-gen-graphics-tech/
Unless you've been living under a rock, you may have noticed a trend in PC gaming in recent years—and that trend is upscaling. While AMD's compute-based FSR has improved over its various iterations, as we recently found in our testing, it's still not a patch on Nvidia's AI-powered DLSS for image preservation. And according to Nvidia CEO Jensen Huang, we're now at a point where AI has become all-but-essential for next-generation graphics tech.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
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