Frank_kc said: Utter Garbage show.... 90% of show is about remasters, DLCs, expansions, and VR. |
It really hasn't. Most of the live service push came from new or external studios (Firewalk, Firesprite, Haven, Neon Koi, Bungie, Arrowhead).
Pretty much the only first party studio damaged by the live service push was Naughty Dog.
The big reasons for Sony's "struggles":
1.) Game development takes longer. We are frequently going 4-5 years between games instead of 2 years during the PS3 gen. And Sony doesn't have double the games in development.
2.) Shorter marketing cycles. It's a lot more common for games to only show up at a single conference. Whereas it was common for games to show up at multiple conferences to pad them out.
3.) less reliance on smaller games. No Japan studio putting out a few games every year, fewer third parties like thatgamecompany.