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Bofferbrauer2 said:

Maybe it's calculating graphics instead of loading textures from a library?

Doing so would need more CPU power and more VRAM, but needs less storage space and the calculated textures are much sharper than what you can achieve with traditional textures.

More likely is however that it can use over 32GB of RAM - but probably also nowhere near 64GB, it' just the next increment with dual-channel RAM

It could be just streaming them, perhaps.