The game is great but some things would work a lot better in VR.
There is lots of motion control stuff in the game already, yet apart from that, I miss the depth perception VR gives. 99% of my deaths are from struggling with the camera view / not being able to clearly see where I'm going to / going to land. The game would be a lot easier in VR.
It's at the extra levels (square and cross levels) where it becomes frustrating, the ones you have to complete in one go without slowing down. Crumble Rumble 3 is a pita as well due to the camera auto adjusting changing your direction of movement.
I would like to finish the game yet lately it's drumming up more anger than joy :/ Very unlike Rescue Mission which had me smiling from beginning to end. As well as Playroom. It seems to be a common curse in flat platformers (or rather 'full length' games) to use frustration to extend the game play. My wife has given up on the game, made her too frustrated.
It's a difficult balancing act. You want to provide the extra challenge for the hardcore players. Yet at the same time you're giving the less hardcore players a bad after taste, not being able to complete the game. Hence why difficulty levels / assist modes are so important.
Anyway minor criticism, I'm at 277/300, still got some void galaxy levels to complete. (And those infernal cross/square levels). Lot's of great stuff in the game and the game themed levels are amazing. (Although shooting a bow in VR is not comparable to point and click)