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The second part of the Friday news:

The embodiment of 2010s existential dread could get a videogame—This is Fine: Maximum Cope opens Kickstarter funding next week
https://www.pcgamer.com/games/action/the-embodiment-of-2010s-existential-dread-could-get-a-videogame-this-is-fine-maximum-cope-opens-kickstarter-funding-next-week/
Things are rough out there, folks. I'll be honest, I'd intended to blithely rattle off a list of all the things that are going wrong in the world at the moment, but even approaching the task made me want to go and have a lie down. While the youth are sloughing off the existential dread with their skibidis and fanum taxes, my generation was briefly encapsulated by a single webcomic by cartoonist KC Green in the 2010s: This is Fine.
Surfacing around the year 2013, the comic depicts a dog calmly and quietly engaging in a bit of denialism, taking a light sip of their coffee while their home's consumed in fire. As creator KC Green explains in a later interview with NPR last year, it's meant to be vague, but relates to the author's own problems discovering the right dosage of antidepressants:
(...)
Anyway, KC Green's making a videogame about the comic now, in partnership with Numskull Games

War Game: The Making of Stalker 2 will reveal a behind-the-scenes look at game development amidst the Russian invasion of Ukraine
https://www.pcgamer.com/games/fps/war-game-the-making-of-stalker-2-will-reveal-a-behind-the-scenes-look-at-game-development-amidst-the-russian-invasion-of-ukraine/
The creation of Stalker 2 is genuinely remarkable, and not just because the newest addition to a notoriously weird, janky shooter series has somehow become one of the most anticipated games of the year. It's the circumstances of its development that are especially notable: Developer GSC Game World has continued to work on the game even as its home country of Ukraine has struggled to fend off a full-scale Russian invasion that began in 2022.
A closer look at that process will be shared in October in War Game: The Making of Stalker 2, a documentary that follows members of the development team as they work on the game amidst the war.

'We don't think Hi-Fi Rush 2 is going to make us money,' Krafton chief says, but they bought Tango Gameworks anyway 'to maintain their legacy'
https://www.pcgamer.com/games/rhythm/we-dont-think-hi-fi-rush-2-is-going-to-make-us-money-krafton-chief-says-but-they-bought-tango-gameworks-anyway-to-maintain-their-legacy/
It's been quite a year for Tango Gameworks. After releasing the acclaimed Hi-Fi Rush in 2023, it was shut down by Microsoft in May 2024, only to be rescued from oblivion a few months later by PUBG publisher Krafton. In a new interview with Game Developer, Krafton CEO Changhan 'CH' Kim explained the company's motivation for snapping up Tango, and he claims it wasn't for money—it was for the love of the game.
"We wanted to maintain their legacy," Kim said. "Although they did not have a big success in their games, we saw many creatives worth pursuing. That's why we wanted to work with that organization."
The real goal of the acquisition, Kim said, is to increase the diversity of Krafton's lineup: Making videogames is an inherently risky "hit or miss" business, "but having more project lineups is actually a way to mitigate risk, because one of them might work out."

Minecraft Live returns on September 28 with 'a new look and feel'
https://www.pcgamer.com/games/survival-crafting/minecraft-live-returns-on-september-28-with-a-new-look-and-feel/
Shortly after announcing an overhaul of the Minecraft update schedule and the end of the annual mob vote, Mojang has announced that the next Minecraft Live showcase, with "a new look and feel," is set to take place on September 28.

Several emergency patches later, Blizzard almost has WoW's new solo dungeons figured out
https://www.pcgamer.com/games/world-of-warcraft/several-emergency-patches-later-blizzard-almost-has-wow-s-new-solo-dungeons-figured-out/
After a whirlwind of patches, World of Warcraft: The War Within's Delves are at least in a more stable spot than they were a week ago. Enemies no longer inexplicably become easier to defeat in groups than they are as a solo player, and the run-ending attacks have been pruned back. Delves are currently the challenging solo alternative to normal dungeons that Blizzard said they would be, but a few nagging problems remain.

A year after extraction shooter The Cycle: Frontier was shut down, it's back—well, in Fortnite at least
https://www.pcgamer.com/games/fps/a-year-after-extraction-shooter-the-cycle-frontier-was-shut-down-its-backwell-in-fortnite-at-least/
A year after the extraction shooter The Cycle: Frontier shut down for good, Yager Development has brought it back—sort of—as The Cycle: Prospect Island, a new island in Fortnite that aims to keep "the spirit" of the original game alive.

Concord game director reportedly steps down as Firewalk developers fear layoffs or a possible closure
https://www.pcgamer.com/games/fps/concord-game-director-reportedly-steps-down-as-firewalk-developers-fear-layoffs-or-a-possible-closure/
A Kotaku report says Concord game director Ryan Ellis has stepped down from his position at Firewalk Studios, and will take on a "support role" instead.
Three sources told the site that Ellis, a former director on Destiny 2 who left Bungie in 2016 and founded Firewalk in 2018, announced his stepdown last week, shortly after Sony took the game offline in order to "explore options" that will "better reach our players." (...)

Dragon Age: The Veilguard will see the return of Inquisition's protagonist, and you'll be able to customize their appearance and voice
https://www.pcgamer.com/games/dragon-age/dragon-age-the-veilguard-will-see-the-return-of-inquisition-s-protagonist-and-you-ll-be-able-to-customize-their-appearance-and-voice/
An IGN video preview of Dragon Age: The Veilguard's character creator included a pretty shocking revelation about how it will account for our choices in previous games: The protagonist of Dragon Age: Inquisition will appear in the game, and we'll be able to customize their voice, background, and appearance to match our original saves.
>> PCGamer also has a positive preview/hands-on of the game, in case you haven’t lost all your hope in it.

Unsurprisingly, UFO 50 seems to have a big secret meta game that I've only just scratched the surface of
https://www.pcgamer.com/games/action/unsurprisingly-ufo-50-seems-to-have-a-big-secret-meta-game-that-ive-only-just-scratched-the-surface-of/
UFO 50 has taken over my life these past few days. When I'm not glued on the simple Windjammers-esque pleasures of Bushido Ball, I'm throwing my great big walrus body around perfect blue skies in Waldorf's Journey. I don't think I'll be able to ever stop playing it. In her review Kerry called it a "superb retro-style smorgasbord".
In addition to hosting 50 8-bit style console games belonging to a fictional 1980s studio, UFO 50 is really dedicated to the fiction of its games' provenance: each has a precise little history, and running through the whole collection are references to other games in the collection. It also has a terminal accessible in the main menu which allows players to enter eight figure codes.
[Word of warning: If you'd prefer to discover all this yourself, be aware that potentially huge spoilers follow.]

Despite some surprisingly chill Flight Simulator 2024 system requirements, the 'Ideal Spec' demands more RAM than storage
https://www.pcgamer.com/hardware/despite-some-surprisingly-chill-flight-simulator-2024-system-requirements-the-ideal-spec-demands-more-ram-than-storage/
If you're looking forward to finally stepping into the cockpit of Microsoft Flight Simulator 2024, the official X account has put out a handy chart for the system requirements to run it, and it seems surprisingly well optomized. If you wanted to, you could technically run the game on a rig bought almost a decade ago, which could mean your old graphics card and CPU might be worth less than the $200 Microsoft Flight Simulator 2024 Aviator Edition bundle. 
>> The top spec. requirements ask for 50GB of SSD storage and 64GB of RAM. Congeatulations, Mummelmann, going with 64GB is starting to pay off.

Parking Garage Rally Circuit is a tightly-designed shot of drifting, PS1-era graphics, and ska music straight to the veins
https://www.pcgamer.com/games/racing/parking-garage-rally-circuit-is-a-tightly-designed-shot-of-drifting-ps1-era-graphics-and-ska-music-straight-to-the-veins/
I didn't have my expectations set too highly for Parking Garage Rally Circuit going in. I like the PS1 (or, as the Steam page invokes, Sega Saturn) style of graphics a lot. I find them charming, nostalgic, and pleasing to the eye. But it's also very fashionable at the moment, which means there's no guarantee that a game using them is going to be interesting.
I'm pleased to report that Parking Garage Rally Circuit (which I'm gonna start calling PGRC for my own sanity) is, however, really quite good. It's a very stripped-down racing experience: there's eight tracks, each of which you can go through three times via the three weight classes of car you can unlock. You have an accelerate button, a brake button, and a drift button. That's the game.

And now, the GOG and Steam deals for the weekend:

+GOG

+Steam

And that will be all. Until the next time, I wish you a happy and gaming weekend.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.