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Chrkeller said:

Just because a patent is granted doesn't mean it will hold. A patent has to be inventive that a skilled person in the art wouldn't have general knowledge. Point being Palworld just needs to find game mechanics similar to the patent but also pre date the patent

See while I get that, I do see two current issues with modern patent holdings:

1. Patent trolls exist, and it's not just smaller parties that do this either, big companies can also patent troll, but not in the typical 4chan way (being openly obnoxious about it). 

2. Patent holding can mount up over time and eventually form a specific stranglehold on global innovation.

The latter point is eventually going to become a reality with gaming, since we all know by now that gaming currently operates a lot on trend chasing or copying what currently works with gamers, meaning that if one of the big 3 stack up enough patents, then your competition isn't going to have much wiggle room to innovate themselves (when they actually try to that is). 

See with Nintendo and the whole "capture" mechanic, you've literally put your competition into a deadlock, how else are you going to reinvent a mere capture mechanic, when the base form patent itself is based upon capturing something?. Say for example you lasso a Pal with a rope, that still counts as a capture mechanic and ownership of said beast you rope (capture). They could change their UI look at the capture status, but I know Nintendo, they'll just nit pick the rest of the mechanic itself after the UI argument (which is what I see as patent trolling, because if the UI argument can't win you a fight, what's the point in trying to be logical then?, because you'd come off as incessantly nit picky). 



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