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Zippy6 said:
Leynos said:

The solution is to use an SD card. We all have a few spare laying around. 1TB and 1.5TB micro SD cards are cheaper than the Xbox 1TB proprietary cards.

I think people expecting all next-gen games to run off a slow SD card are in for a wake-up call. There's a reason PS5 and XS restrict next-gen games to SSD's and not USB HDDS. Storage expansion on Switch 2 may be more expensive than you think.

Or we're in for another gen with awful load times on a Nintendo console. The internal storage is 2100mb/s, a 100mb/s SD isn't going to cut it.

Switch 2 will use SD cards, but probably not the ones you've been using everywhere else.

https://news.samsung.com/global/samsungs-new-microsd-cards-bring-high-performance-and-capacity-for-the-new-era-in-mobile-computing-and-on-device-ai

Hopefully the dock also has an nvme slot or at least support for USB SSDs.

But the problem is that the Nintendo switch 2 must be able to switch from dock to undocked, even in the middle of game session, instantly.
Dock having any storage would break the concept.
I think we wont have a solution. Even the new SD cards are limited to around 800~900 mb/s. Would developers limit the games due to these speed?
And even if it accepts it, you wouldnt be able to use your switch 2 games on you regular SD card. It is tricky.

If devs plan to use all the 2.1Gb/s, it will only be able to load from SSD, so I think the only solution would be to limit the game sizes (64gb maybe), and reserve this space on the SSD to the current games. Open a new game that is not on SSD would delete whichever has on the 64Gb it and load it to this space. So, i think opening a SD card game (at least the minimum amount to allow to open the game) can be potentially a rather long process.