BraLoD said: I'm against the "no games, only remasters" idiocy beint thrown around, because it's ridiculous and that's how you know someone is not being honest. |
Games take longer to make. Which means that you potentially have staff doing nothing for longer periods of time while a game is at different points of development.
Since we know that studios have moved away from letting go of staff when a project is complete and having them work on something, that presents opportunities to get work done on a remaster.
Take a consideration for Sony Bend who went on to work on multiple projects with Naughty Dog while there next game was still trying to be pitched. They can't just stand around doing nothing.
It also helps if those working on it are getting hands-on experience with the respective game engine. It also allows the studio to see what they can do to the engine to tweak it for their next game because they have real data instead of just prototypes.
Besides, remasters like Horizon and tlou remake also add accessibility options that never existed for them. Now Horizon can be played by a brand new audience who could never play the original.
Remasters aren't taking away from new Sony games, so I don't think it matters of that is what their studios are sling in-between projects.
There are a lot of positive aspects to this, from keeping employees on the payroll and not losing talent, to helping them get to grips with the engine while it gets upgraded, to opening up to a new audience, and obviously cause there's money to be made.
I really don't see the issue unless it's a really low effort release.