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Thursday news, part two:

GOG is delisting 29 games this September—you have 12 days to grab the ones you care about and 2 days to grab the ones you probably don't
https://www.pcgamer.com/software/platforms/gog-is-delisting-29-games-this-septemberyou-have-12-days-to-grab-the-ones-you-care-about-and-2-days-to-grab-the-ones-you-probably-dont/
Purveyor of all things old and beautiful, GOG dot com, has announced that 29 games will depart its store over the course of September (via GamingOnLinux). Four games from Adult Swim will go away on September 30, and 25 from publisher Meridian4 will wink out of existence on the storefront in two days: On September 20 at 6 am PDT / 9 am EDT / 1 pm UTC / 2 pm BST.
The good news is—no intentional disrespect to the devs here—you probably aren't too fazed about the Meridian4 games. The 25 titles from the publisher that are leaving GOG are all unknown to me. Many don't have enough reviews to earn ratings in GOG's user-review system, and the ones that do have enough are generally not well-regarded. You can find a full list of delistees below, but we're talking games like Creepy Tale 3 and Viruz. I'm sad to see them go, but more out of preservationist principle than anything else.
The Adult Swim games are more recognizable. Westerado: Double Barrelled, Kingsway, Headlander, and Fist Puncher are all bidding farewell to GOG—at least for now—in 12 days. We quite like at least some of those, and it's both sad and mystifying to see them vanish from a popular storefront.

Skyrim lead designer says it will be 'almost impossible' for Elder Scrolls 6 to meet fan expectations: 'Marketing departments just put their heads in their hands and weep'
https://www.pcgamer.com/games/rpg/skyrim-lead-designer-says-it-will-be-almost-impossible-for-elder-scrolls-6-to-meet-fan-expectations-marketing-departments-just-put-their-heads-in-their-hands-and-weep/
The Elder Scrolls 6 is coming, and we're all very excited about it, despite the fact that from a public perspective it currently exists only as a vague concept. Anticipation is good for developers—certainly better than nobody caring about what you're getting up to—but in this particular case it might present a problem for Bethesda. In a recent interview with Kiwi Talkz, Bethesda veteran Bruce Nesmith says it will be "almost impossible" for the game to meet the expectations of fans.

In a rare triumph for videogame discourse, God of War Ragnarok will have a setting to reduce puzzle hints on PC
https://www.pcgamer.com/games/action/in-a-rare-triumph-for-videogame-discourse-god-of-war-ragnarok-will-have-a-setting-to-reduce-puzzle-hints-on-pc/
Back when God of War Ragnarok released on the various PlaysStation, Kratos and company ignited a wildfire of takes from frustrated players. The problem was puzzles—or rather, the fact that Ragnarok's only provided a scant few seconds of attempting potential solutions before Atreus or Mimir would shout out exactly what you needed to do to progress.
(...)
Miraculously, online videogame discourse can achieve good things. Earlier today on the official PlayStation blog, Sony Santa Monica listed new features arriving to God of War Ragnarok with the PC release, including an option to reduce puzzle hints. "A new option in the Gameplay Settings tab, enabling this will reduce the frequency with which you hear puzzle hints from your companions," Santa Monica Studio said. Sounds like a great setting to try out whether it's your first or second playthrough—none of Ragnarok's puzzles are all that complicated, but they often call for a few minutes of chill exploration to find the correct bib to bob, and this toggle is a lot easier than stuffing a rag in Mimir's mouth.

Space Marine 2 studio boss hopes for a 'reversion' to a time before games were 'imposing morals' on players
https://www.pcgamer.com/games/third-person-shooter/space-marine-2-studio-boss-hopes-for-a-reversion-to-a-time-before-games-were-imposing-morals-on-players/
Saber Interactive CEO Matthew Karch—or someone claiming to be him—has stirred up controversy with a comment on a recent Asmongold YouTube video in which he decried the current state of videogames, saying too many of them are built around "messaging or imposing morals on gamers."

Space Marine 2 devs will adjust Veteran difficulty to make it 'slightly more fair,' but they really don't want to do an FOV slider—and you can just forget about shoulder swapping
https://www.pcgamer.com/games/third-person-shooter/space-marine-2-devs-will-adjust-veteran-difficult-to-make-it-slightly-more-fair-but-they-really-dont-want-to-do-an-fov-sliderand-you-can-just-forget-about-shoulder-swapping/
Space Marine 2 is doing fine, but that doesn't mean it can't do better. Earlier this month, after the first hotfix went live, the dev team said "we're reading all of your feedback with great attention," and now to prove it, Focus Entertainment has posted a lengthy Q&A addressing many of the "hottest topics" submitted by players.

Ara: History Untold looks a lot like Civilization until you realize there's no hexes: 'We're not playing a board game, we're actually trying to simulate some of what we see in real life'
https://www.pcgamer.com/games/strategy/ara-history-untold-regions-vs-hexes-interview/
As much as it resembles Civilization, soon-to-release grand strategy game Ara: History Untold is different in some big ways. The biggest might be its simultaneous turn resolution, which is detailed in one of developer Oxide's dev diaries. That one I clocked a while back, but I somehow missed another major difference even though it shows up in almost every screenshot: Ara's map isn't divided into a regular grid or hexagon pattern.

Project T, the Dead by Daylight PvE spin-off, has been cancelled after the playtest 'yielded unsatisfactory overall results'
https://www.pcgamer.com/games/horror/project-t-the-dead-by-daylight-pve-spin-off-has-been-cancelled-after-the-playtest-yielded-unsatisfactory-overall-results/
Project T's story came to an end before we even got to see what a Dead by Daylight PvE multiplayer would be like for ourselves. A few days ago, Behaviour Interactive announced that the project would be terminated following some pretty poor playtest feedback. 

Helldivers 2 CCO Johan Pilestedt wants players to take the high road and avoid a faction war with Space Marine 2: 'You can enjoy as many games as you want'
https://www.pcgamer.com/games/third-person-shooter/helldivers-2-cco-johan-pilestedt-wants-players-to-take-the-high-road-and-avoid-a-faction-war-with-space-marine-2-you-can-enjoy-as-many-games-as-you-want/
(… A long introduction …)
During one of these spats on the game's subreddit, as one player was revelling in the joy of proving the naysayers of the Imperium wrong, CCO (formerly CEO) of Arrowhead Games Johan Pilestedt descended from above to sue for peace (thanks, GamesRadar).
"Thank you for all your amazing feedback, and it's amazing to finally see so many divers return. We are now looking to the day 60 patch, which will bring some more exciting changes!" Pilestedt preaches.
"I just wanted to pop in here and say that I think we should be grateful for getting several awesome games. I can't even imagine how I, as a kid, would have felt to be able to play Helldivers and SM2. They are different games, but you can enjoy as many games as you want!"

'It is truly unfortunate': Palworld responds to Nintendo's lawsuit while also continuing to 'strive to create a game that our fans can be proud of'
https://www.pcgamer.com/games/survival-crafting/it-is-truly-unfortunate-palworld-responds-to-nintendos-lawsuit-while-also-continuing-to-strive-to-create-a-game-that-our-fans-can-be-proud-of/
Hours after Nintendo announced plans to file an infringement lawsuit against Pocketpair and its game Palworld, the developer, which has found itself on the wrong end of a legal proceeding, has responded to the news. 
"We have received notice of this lawsuit and will begin the appropriate legal proceedings and investigations into the claims of patent infringement," Pocketpair says in a statement. "At this moment, we are unaware of the specific patents we are accused of infringing upon, and we have not been notified of such details."



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.