IcaroRibeiro said:
Art style has nothing to do with game size. It's all about resolution ans detailed assets and textures Astrobot is 66 GB, and it's only a 12 hour game, this is probably where their next 3D Mario is going to. I can totally see next Zelda or Xenoblade going beyond that well thats of course considering Nintendo is actually making use of their hardware capabilities. If it's just Switch games in HD then they won't need much storage |
The Switch has what 32GB total? I'm not expecting 66GB Nintendo first party games.