GymratAmarillo said:
It's cute and awesome to read your experiences with your nieces but it's a little off to talk about the ps5 price when comparing with the Switch. I love my Switch (I don't have the villager as my avatar just because lol) but we are talking about a 7 year old console with lesser hardware than the ps4 an 11 yo console. I know you are talking about the Switch 2 but people are expecting for it to have a little more than the ps4 so when the time comes it for sure must be cheaper because it will be like a xbox series s in 2025 so when it comes to comparisons price just isn't it. And yes nintendo doesn't need more to sell 30 million Zeldas (and 4 million Pikmin 4) but they don't need it thanks to their playerbase a playerbase that still makes of Pokémon one of if not the most profitable franchise every year (and we know the current state of Pokémon). So I don't think that Astro Bot is hindered because of the PS5, Astro Bot an all the other PS Studios games aren't just pieces of software that look for sales, their purpose is to also sell consoles in the process and this is a move to try and open more the family market on PS, it isn't the wrong game in the wrong place. If Astro's potential is hindered by anything is by the player who doesn't understand enjoying "kid games" doesn't make you less of an adult nor means that you can't enjoy your super serious, super realistic stuff. |
I'm 37 and yet AstroBot is one of the few modern Sony games that interest me. Not saying it's a "kids only" game, it's closer to an "everyone" kind of game with a standout appeal for kids when compared to the standard Sony stuff. Most gamer kids don't have a PS5 and can't afford or justify buying one. They're typically on Nintendo platforms which are more affordable and filled with popular content for "everyone".
Late porting actual system sellers to PC didn't seem to have a notable effect on Playstation software sales. God of War Ragnarok, Horizon 2, Spider-Man 2, and Rift Apart all outpaced their predecessors despite higher prices, fewer deals, and knowledge that they were getting PC ports. 2-3 year exclusivity is enough to retain the vast majority of players.
AstroBot probably won't be a system seller. Smaller games that can't sell many PS5's should be ported as an effort to increase their popularity. Instead of shutting down Japan Studio, Sony should have explored porting their best games to other platforms, because why not?
Even if AstroBot manages to somehow exceed 10 or even 15 million copies sold, I don't think there is much harm in porting it late unless it's an evergreen title.