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And the third, and short, part of today’s news:

Somewhere between Death Stranding and A Short Hike, there's Caravan SandWitch
https://www.pcgamer.com/games/somewhere-between-death-stranding-and-a-short-hike-theres-caravan-sandwitch/
A new narrative-driven indie exploration game has some really neat stuff going on, playing out like a narrative mix of exploration and story somewhere between a modern Zelda game, Death Stranding, and indie darling A Short Hike. It's a nonviolent game focused on traveling, exploring, meeting characters, and using tools to solve puzzles.

Here's a sci-fi action RPG where your inventory is a ship designer and your skills are a tech tree
https://www.pcgamer.com/games/rpg/heres-a-sci-fi-action-rpg-where-your-inventory-is-a-ship-designer-and-your-skills-are-a-tech-tree/
An indie action RPG  has a cool twist on the genre, having your character as a starship with parts and a crew to be upgraded rather than the normal single warrior and their inventory of random stuff. Starcom: Unknown Space looks like just that, a more low-key but still very enjoyable action take on the space sandbox genre that also blends in narrative events as you land on and explore new planets.

Deadlock has picked up some vital tools for policing bad player behavior
https://www.pcgamer.com/games/moba/deadlock-has-picked-up-some-vital-tools-for-policing-bad-player-behavior/
Valve's in-development moba Deadlock picked up a couple new non-game features in an update this week, all of which are intended to make the experience of play among a larger population much better. The major first update is a low priority queue, which will place players in a secondary queue that's less likely to match. Players can be placed in low priority by abandoning games or for bad behavior, and will have to complete a certain number of full games in order to return to normal matchmaking.
Players can also now lose access to certain capabilities in-game as punishments, such as matchmaking, voice and text chat, pausing, and even reporting other players for abuse.

Valve developer has to keep reminding players that Deadlock's anti-cheat system is coming and 'very high priority', since it's leaning mostly on player reports right now
https://www.pcgamer.com/games/moba/valve-developer-has-to-keep-reminding-players-that-deadlock-s-anti-cheat-system-is-coming-and-very-high-priority-since-it-s-leaning-mostly-on-player-reports-right-now/
Deadlock is getting anti-cheat software. This is a piece of information you might think is news, based on reactions to a message by beleaguered Valve developer Yoshi on the game's official Discord server. "Yeah we are working on anticheat," Yoshi writes to an inquiring mind, after discussing the game's ability to bind multiple actions to a key (which allows for some very silly stuff).



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.