It’s time for the Friday news:
SALES /PLAYER COUNT & DEALS
The Humble Store has two new sales:
- The Playstation Publisher Sale has games up to 80% off during 5 days: https://www.humblebundle.com/store/promo/playstation-publisher-sale/
- The Silent Shadows Sale has games up to 95% off during 6 days: https://www.humblebundle.com/store/promo/silent-shadows-sale/
Fanatical has launched the BYO Prestige Collection for September has launched with up to 23 games to get in bundles of 2+, 3+ and 5+: https://www.fanatical.com/en/pick-and-mix/prestige-collection-build-your-own-bundle.
SOFTWARE & DRIVERS
A year after outraging developers, blowing up its reputation, and saying goodbye to its CEO, Unity decides 'Runtime Fees' are a bad idea so it's getting rid of them
https://www.pcgamer.com/gaming-industry/a-year-after-outraging-developers-blowing-up-its-reputation-and-saying-goodbye-to-its-ceo-unity-decides-runtime-fees-are-a-bad-idea-so-its-getting-rid-of-them/
A year after announcing a new "Runtime Fee" pricing scheme that outraged large swaths of the game development community and ultimately led to the resignation of then-CEO John Riccitiello, Unity has decided that it was actually a bad idea in hindsight, and so it's cancelling the whole thing.
"After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee for our games customers, effective immediately," CEO Matt Bromberg wrote in today's announcement. "Non-gaming industry customers are not impacted by this modification.
(...)
As a result, Unity is reverting to a "more traditional cycle" of considering pricing changes only on an annual basis; if the terms of use change in future releases, users will be free to continue using their current version of the software under the existing terms.
If you get kicked out of your Steam Family, the slot is locked for a year, so you'd better get along—here's how Steam's new family sharing system works
https://www.pcgamer.com/software/platforms/steam-families-launch-faq/
Steam's old Family Sharing feature, which allowed members of the same household to play each other's Steam games, has been replaced with the new Steam Families system, which graduated from beta this week. The revamped system does the same thing as the old one, but adds new features and comes with some new stipulations, including a region restriction.
Up to six people can be part of a Steam Family, and every game in each member's library is shared with the group (except for games the owner marked "private" in the properties menu, but if that were a feature I was going to rely on, I'd probably test it to be sure). Only one person can play any given copy of a game at a time, and everyone's cloud saves, achievements, and Steam Workshop installs are independent of each other. A new parental control system allows adults in the group to decide what children can play, and there's also a new way for adults to purchase games for kids in their Steam Family, which looks convenient.
There are also quite a few rules and conditions to consider. The biggest stipulation is that you can't hop around between Steam Families as often as you want. You'll only be able to start or join a new Family if at least a year has passed since you started or joined your previous Family. There's also a one-year "cooldown" on each of the six available slots in a Steam Family, so if someone vacates a slot you can't immediately put someone else in their place.
It's not mentioned explicitly in the FAQ, but one thing we've noticed is that the region restriction present in the Families beta, which wasn't in the old system, is still present. One PC Gamer writer's attempt to share games across national borders (between the UK and Spain) didn't work. You can still set up a Steam Family with people who live in different physical homes in the same region, but Valve would prefer it if sharing were limited to "a household."
>> To be clear, this is an opt-in feature for publishers and/or developers. Not all games will work with Steam Families.
MODS, EMULATORS & FAN PROJECTS
New HD Texture Pack for Bloodborne PC overhauls all armors
https://www.dsogaming.com/mods/new-hd-texture-pack-for-bloodborne-pc-overhauls-all-armors/
Earlier this month, we informed you about an HD Texture Pack for Bloodborne that aimed to overhaul some of the game’s textures. And today, we present you the second big HD Texture Pack for it. As the title suggests, this pack, which is around 10GB in size, will overhaul all of the game’s textures.
Going into more details, modder ‘Giorma’ used AI tools in order to upscale the original textures. As such, the new ones retain the art style of the original textures. Moreover, the modder plans to upscale all of the weapons in an upcoming update.
PC gamers can download this pack from this link, and use it with shadPS4. According to reports, you can play Bloodborne from start to finish on shadPS4. Although emulation is not perfect, there doesn’t appear to be any game-progress issue.
Not only that but shadPS4 can now also run other 3D games. Gravity Rush Remastered is one of them. GRR is not fully playable. However, it can go in-game with the latest version of this PS4 emulator. Performance also appears to be great, something that caught me off guard. I’ve included a video from it below. So, go ahead and take a look at it.
>> The article has a 4 minutes video, but it focuses on Gravity Rush Remastered.
GAMING NEWS
LOLLIPOP CHAINSAW RePOP is a barebones PC port, and quite demanding at 4K
https://www.dsogaming.com/articles/lollipop-chainsaw-repop-is-a-barebones-pc-port-quite-demanding-at-4k/
LOLLIPOP CHAINSAW RePOP came out yesterday on PC. And, to be honest, I wasn’t planning on making a PC Performance Analysis for it. Until I tried it out. From the looks of it, LOLLIPOP CHAINSAW RePOP is a demanding game on PC.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.