haxxiy said:
PCs have all of Microsoft's APIs and frameworks at their disposal and Nvidia/AMD/Intel doing the heavy lifting in compatibility and optimization with their drivers. I suppose it might work for PlayStation if the CPU and memory are just about the same across platforms, closer even than the Xbox Series, but then just the GPU size alone (and PSU + cooling) might not create that sort of price gap between SKUs. Plus development costs for the manufacturer make it even harder for such an idea to leave concept stage as you mentioned. |
Consoles also have proprietary API's, albeit Sony's PS5 API is probably not as well-suited for scaling to the same extent DX12 is, since it is a single closed-platform.
A lot of the extra processing would be eaten up in higher pixel-rates and framerates though, and the chipsets of the different SKUs likely will be using the same cores/compute units just with more or less of them and at different clock rates. A lot easier than DX12 having to work on very different architectures.