sc94597 said: This thread (despite the false premise) made me think about how now that consoles are pretty much closed-platform PC's I wouldn't mind paying >$1,000 for an enthusiast-tier one that competed with top-end PC's. Maybe Sony and MS should just release different tiers from the start of each generation rather than have mid-gen refreshes. $200-$300 bare minimum Series-S tier console $400-500 mid-level console that competes with mid-ranged PC's. $600-$700 that competes with upper-mid range systems like the 7700xt and 4070 ones being posted in this thread. Then $1100-$1500 that competes with top-end PC's (4080/7800 XTX level.) In the past manufacturers didn't do this because scaling at the software level wasn't as seamless as it is today. Microsoft already sort of dabbled with this with the Series S/Series X. |
It would be a nightmare to develop for, though, since it's essentially as if there were many consoles in the market to port the same game. A lot of devs are struggling with the Series S as it is.
That being said, if the PS5 Pro had like hardware emulation for PS1-PS2-PS3 as well, Xbox-style, that would have made it very worth its price. So I think there are potentially a lot of ways to increase the value of a premium console and make it desirable despite the price.
Or maybe if Sony just came forward and said "This will be a long generation, don't expect the PS5 in less than 5-6 years" that would also make the PS5 Pro more desirable.