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chakkra said:
Ryuu96 said:

What does on-topic mean at this stage though, I see the thread was moved to Politics and I didn't notice until about 2 comments ago, Lmao. That should have been noted by the Moderator. Although I don't really blame them, this thread went wildly off-topic and into a political mess, is this going to be the future of certain gaming threads on this site?

Do we keep it in Politics and let people have their DEI/Woke whinge or do we move it back to Gaming and discuss the actual reasons why the game failed? Or do we lock it because it's too far gone at this stage and there's nothing more really that we can talk about as the reasons it has failed have already been gone over multiple times, the game is dead and most people have moved on already.

🤔🤔🤔🤔

I think I'll let the other Mods decide, I don't tend to delve into the Sony section much anyway, a Gaming thread has gone so far off the rails and messed up that it was moved to Politics...I almost don't care anymore since noticing it was moved. I've far more important things to debate in Politics than "WOKE GAME!" and since it's no longer a Gaming thread I feel like it's already a lost cause in trying to get it back on course.

My brother in Christ.. this is exactly what we have been doing..

You have convinced yourself that the game failed because of a $40 dollars price tag, but you seem to have closed your eyes to the fact that the game reached a peak of players of 2,388 when it was totally free to try. Just to put that into perspective, Redfall managed to have almost three times as many people playing, while being $70 dollars! If that doesn´t tell you that people were not even willing to try this game, I don´t know what will.

Some have convinced themselves that the game failed because DEI/Woke despite **nobody** playing it, not even the progressives who care about this stuff, Lol. You really think shouting out "WOKE!" is a better argument for why the game failed than what I have said which is NOT just that it was $40, I listed multiple reasons why I believe it failed, all which I consider far more impactful than someone vaguely screaming "WOKE" with not much to back it up.

It doesn't have a white character despite that one character looking white as fuck? It has pronouns despite multiple massively successful games having pronouns? It has DEI writing consultancy agencies on it despite the credits listing none? I don't know why you opted to only single out one portion of my argument for why it failed, the $40 price tag. I wouldn't even consider that the most important reason why it failed of all my reasons, Lol.

What I said in the past in this thread was...

1. Probably what I would consider the biggest reason as to why it failed, it was launching directly against an extremely competitive market, its direct competition was some of the biggest IP around today, from some of the most well known developers in the industry, played by millions, its competition was GaaS which already have their claws hooked into players.

I've said multiple times that even if Concord was a great title, there would be a good chance it would have failed, that's why I've said Sony should spend less time trying to directly take on some of the biggest games around and instead try to fill gaps in the market, that's why I used the example of Helldivers 2 and Sea of Thieves which don't really have much direct competition.

It has to compete with Valorant, Overwatch, Apex Legends, Rainbow Six Siege, etc. People only have so much time in their day and when they've already invested hundreds of hours and 100s of $ into one of these games it's an incredibly difficult task to convince them to then swap to something completely new even if your game is great.

Concord joins the graveyard of Battleborn, Lawbreakers, Gigantic (Temp Back; Died Earlier), Crucible, Paragon, etc. Did all these games fail cause woke too? No. If you're going to compete with massive IPs from extremely well known developers then you better damn well be the best and not only be the best, you better hope you offer something unique which pulls people to your game.

By comparison Concord was an average title from a new developer and a new IP deciding to fight against the biggest IPs and studios in the industry.

That's ultimately the #1 reason why I say Concord failed, now you tell me how that is worse than "FAILED CAUSE WOKE!"

2. Game was mid, even "good" isn't good enough to compete with these big juggernauts so "average" definitely isn't good enough, these "woke" critics didn't like it, the progressive gamers didn't like it, few people liked it, it was average and didn't offer anything new. Even if it was good it would be a tall order, plenty of "good" things fail in crowded markets.

The other reasons I stated for it failing were...

1. Character Designs are bland as fuck, not because "woke" but because the simple matter of them being bland. Overwatch is more "woke" than Concord FFS, Lmao. But Overwatch character designs are great and it's full with LGBTQ+ characters.

2. The marketing was shit and I'd argue the release timing was unfortunate too, like days after Black Myth was an absolutely gigantic success and during Gamescom felt like weird timing for marketing, it would have just been drowned out in the noise.

3. I stand by the price tag being a factor, I would concede that number for the beta is bad but I still stand by that for any chance of success it needed to be F2P because its biggest competition is F2P, almost every MP title nowadays in this market or similar enough is moving to F2P because it's quickly becoming the only way to compete, unless you're already a massive IP or a well known developer. If a game doesn't have success as a F2P title then it sure as shit wouldn't have success as a paid title, at the very least, the price tag didn't help it, Lol.

    Last edited by Ryuu96 - on 08 September 2024