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Ryuu96 said:

I asked Zakhar Bocharov of GSC Game World about its turbulent release, and here's what he had to say: "It was an ambitious game from the beginning. Then we got COVID. Then we got war. Then we got relocation. Then we had fire in Prague. Then we had Russian hacks. Then we got delays." Despite this, there was an air of triumph in Bocharov's tone; they were close.

"So, I just covered seven years in my head, and I was thinking, 'damn, it was a really bad business idea'." Bocharov's emphasis here is on the financial costs, rather than the game as a whole. "Every delay costs a lot for us. Five delays – the budget is way more than it was to start … For me, when we delay, we understand the reaction. We understand people are tired of waiting. You really want it to release as well. We just do what's necessary," Bocharov said. "We're on the finish line. It's just about delivering the vision and experience now."

STALKER 2 Devs Joke Developing It "Was A Really Bad Business Idea" - VideoGamer

They even lost developers in the war against Russia.

@G2ThaUNiT We have work to do, we've got to prove them wrong. 🫡

We gonna buy ALL the copies!!